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Two Actions in a Round

Somewhere in the modding threads above, I saw actionjack (spelling?) our modding character class master asking how you could get someone to do two actions in a round. Do it by adding the following...

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Reply To: Help with a mod

See my posting “Two Actions in a Round” to see how characters can perform two actions during their turn.

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Reply To: Help with a mod

While I do think that could be used in interesting ways it unfortunately doesn’t do what I’m looking for as it lets you use a single ability and continue whereas I am trying to be able to use a max of...

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Reply To: Help with a mod

What you are saying is true, this isn’t a “Do any two actions during your turn” type of power. Moreover, widespread use of this across multiple skills, will begin to clutter up your game and interfere...

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Reply To: The Forsaken (WIP Character mod)

OMG THANK YOU GUYS SO MUCH THIS IS EXACTLY WHAT I WAS LOOKING FOR!!!! Hearstrike is now working as intended Working on the riposte now Fixed the blacksmith and guild New skin and animation on their...

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Reply To: [Class Mod] Hunter

To edit the .skel animation files you need a 2d animation program for it the only one I’ve heard of in my research is Spine but it costs $70 for even the basic version and the trial doesn’t let you...

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Reply To: Recruiting for Complete Overhaul Mod

for the first ability try this combat_skill: .id “skill_name” .level 0 .type “ranged” .atk 1000% .dmg -99% .crit 0% .launch 432 .target @1234 .is_crit_valid True .effect “Cure” and just manually tweak...

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Reply To: [Class Mod] Hunter

Damn, it. So how other modders edit animation files?

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Reply To: [Class Mod] Hunter

actionjack wrote: Problematic wrote: As i thought game was crashing because of missing transformation sprites. But still i have problem with white sprites, can anyone tell how i can edit them and...

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Reply To: [Class Mod] Hunter

You can edit the sprites themselves with gimp or photoshop like any of the still images. They are the broken up ones but you have to keep them approximately the same size or else they cut into other...

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Reply To: Recruiting for Complete Overhaul Mod

I believe that would work for the first ability, though I’m still seeking a more elegant solution. For the second ability, you are able to see the code! Follow the link to the Nexus Mods site and...

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Reply To: [Class Mod] Hunter

But i didn’t changed them yet, only changed file name and all sprites are now white.

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Reply To: [Class Mod] Hunter

Did you edit the atlas file to reference the newly named image rather than by the old name

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Reply To: Recruiting for Complete Overhaul Mod

The issue with the sacrament of flame may be you currently (at least from the file I got) have each of them using the same name for each level of the sacrament ability rather than 1,2,3,4,5 for each...

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Reply To: Recruiting for Complete Overhaul Mod

There’s plenty of ways to help, but the most useful thing to me right now would absolutely be messing with the skins to give these classes a unique look. There’s a lot to be done (and to be learned)...

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Reply To: Recruiting for Complete Overhaul Mod

UPDATE 3 On that note the Berserker mod is now up! I hope to have the last couple classes from the draconic faction done in the next day or two, after which I’ll compile them into a single mod and see...

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Reply To: Recruiting for Complete Overhaul Mod

Well if you want a blight-centered faction at some point I currently have a battle ready art somewhat modified “necromancer” (name subject to change) class that is ready to go as a backline –...

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Reply To: [Class Mod] Hunter

Yeah editing atlas file made it work, but due to lack of free time and problems with animations i’m going to stop making the mod. Here is code for most of my abilities, maybe someone will make use of...

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Reply To: Recruiting for Complete Overhaul Mod

yea, I’d love to work with it and incorporate it in with your permission of course. Is the latest version up on Nexusmods?

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Reply To: Recruiting for Complete Overhaul Mod

I just posted it now http://www.nexusmods.com/darkestdungeon/mods/137/? it should be fully functional and somewhat balanced to the vanilla game i’m currently working on adding visual effects to the...

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