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Reply To: Recruiting for Complete Overhaul Mod

Wyrmkin The wyrmkin comes from a caste of humans originally bred as slaves to dragons. In her human form she buffs the party and inflicts ranged damage on her enemies. In dragon form she is capable of...

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Reply To: Recruiting for Complete Overhaul Mod

Seem like a very big and scary undertaking. Reduce the RNG would be interesting, but the challenge part is to still keeping it challenging (which would come from other tactical decisions). So be...

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Reply To: Recruiting for Complete Overhaul Mod

I love the mods you’ve made, thank you for the feedback. Could you elaborate on some of the art challenges you’ve encountered?

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Reply To: Recruiting for Complete Overhaul Mod

Depend on the degree you want to change, but expect 20-30 hours on one. But the key thing is you have to work within the boundary (of the art asset), which puts a big limit on what you can and can not...

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Reply To: Recruiting for Complete Overhaul Mod

Well I guess I can’t just upload the files here…when you get around to looking at this ActionJack, what do you think is the best way for you to check my work

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Reply To: [Class Mod] Hunter

As i thought game was crashing because of missing transformation sprites. But still i have problem with white sprites, can anyone tell how i can edit them and animation files?

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Reply To: Recruiting for Complete Overhaul Mod

If you’re planning on making that sort of overhaul, it would probably do you good to try other people’s attemtps at it to better see what aspects of them you agree and disagree with, and make them...

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Concept Class – Bombardier

Ehm not sure what happened to the old thread, but it seemed to bug out and disappear when I tried to upload a new pose. Anyhoo, I made a new thread for those who care. Here’s what we had so far on...

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The Forsaken (WIP Character mod)

Stats are based on Crusader +means I’ve added it to class files *means changed from base of Crusader ~ means I’ve created a script for the ability The Forsaken Class Description: Once a proud warrior...

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Strange Error

Hi Everyone! I’m making great progress with my first attempt at a class mod, but I am still encountering a strange error: Assert Failed ((uint32) character_count < size) BinaryReader::ReadString in...

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Reply To: Strange Error

Buffer size too small Error hmm.. try check your fx. or effect and .info. ............................................... Class Mods NEW: COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon Mesmer |...

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Reply To: [Class Mod] Hunter

Problematic wrote: As i thought game was crashing because of missing transformation sprites. But still i have problem with white sprites, can anyone tell how i can edit them and animation files? Quote...

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Reply To: The Forsaken (WIP Character mod)

if it crash when you enter guild or blacksmith.. my guess is something wrong with your upgrade file, or miss matching to your .localization file. Skill wise.. feel its going more toward the Blight...

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Reply To: Recruiting for Complete Overhaul Mod

For error on wyrmkin.. well.. not sure about your progress or where you are in making it, but I am kinda suspecting that you don’t have all the matching files yet. When you make a new class, you need...

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Reply To: Abyssal Trio (Class Mod Pack)

this looks very cool. It could dovetail with what I’m working on, if you’d like it to I’m trying to create an overhaul mod with a bunch of new factions, (along with numerous other changes). Do you...

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Reply To: Help with a mod

try this. I dont know if it works, but this is what gives the hag two actions in her code. initiative: .number_of_turns_per_round 2

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Reply To: Help with a mod

Yeah I tried that already and it didn’t work :\ oh well I’ll just try something else

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Reply To: Abyssal Trio (Class Mod Pack)

Ananse wrote: this looks very cool. It could dovetail with what I’m working on, if you’d like it to I’m trying to create an overhaul mod with a bunch of new factions, (along with numerous other...

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Reply To: [Class Mod} Courtesan

How did you get the “blow a kiss” and “feather fan” animations? Didn’t think we could do stuff like that yet. Looks great nonetheless. http://www.darkestdungeon.com/users/customstone/topics/ Concepts,...

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Reply To: [Class Mod} Courtesan

customstone wrote: How did you get the “blow a kiss” and “feather fan” animations? Didn’t think we could do stuff like that yet. Looks great nonetheless. Quote You can edit the PNG files in the .anim...

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