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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Yeah, the game reuses a lot of sprites, it’s not just what modders do. And if you are planning to reuse a sprite that sounds good for me since it means I don’t have to finish the last sprite :P. Oh...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Erm, I’m re-using it because you haven’t finished that other one yet :p. It’s not an ideal sprite for her self buffs. Using it for her default attack skill yields this: combat_skill: .id “hack” .icon...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Yeah I was thinking of a one spot enemy. The enemies tend to be larger than the heroes hence why I asked.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Just a reminder that riposte attacks often still have the original attacker’s vfx on them when the riposte triggers (hence the blood splatters and snail gunk) but here’s some new screenshots anyway...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Wait, so stretching it worked. Not sure why it wasn’t working the other time for the dodge.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Neither am I. Dodge is still broken, by the way :P. I’m going to go and dig out the defend sprites for the swine drummer and the necromancer. They’re tall. I’ll see if I can think of anything else...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Ok, I figured it out. Some sprites rely on meshes while others don’t even though they all do the same thing. The leper’s sprite doesn’t seem to rely on meshes so I could stretch it unlike the...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Interesting. I the meantime I managed to upload some of the taller single slot monster defend sprites (complete with their anim files). Also I was lucky enough to get virtuous on the first resolve...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Okay, so weird stuff. I accidentally double clicked on the file in the dropbox folder instead of right clicking on it to copy it and it … rotated the image somehow (resulting in the atlas & skel...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

One little bit of technical jiggery pokery and I think we’re almost there. Much better on the single target defence. She still seems a little low on group defence ‘though. Attachments:You must be...

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Reply To: New Recruits

Superb! I’m not quite sure how the effect correlates with the description and title of that option, but I can check and uncheck depending on the types of heroes I need. Anything that can be done with...

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Reply To: New Recruits

zathri wrote: Superb! I’m not quite sure how the effect correlates with the description and title of that option, but I can check and uncheck depending on the types of heroes I need. I’m pretty sure...

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Getting transparency (opacity) to work

I’ve tried a lot of different configurations but I cant get it to work. Preset is PNG-24, keeping transparency and convert to sRGB. I know it can be done as evidenced by this gif posted in this same...

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Reply To: Religion and quirks

This is interesting. It’s been almost a month; have you made any progress with this?

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Reply To: Religion and quirks

If Religious Prevent Nighttime Ambush As it stands, its only impact is that as long as you are faithless, you wont get any of its incompatible quirks. Most likely religious was supposed to be...

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Reply To: Man at Arms "group" defender mod?

hominid85 wrote: Is there any way to make Man at arms defender ability affect the entire group in 1 single turn. I’ve been playing around with the coding but i cant seem to make it affect more than 1...

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Reply To: Man at Arms "group" defender mod?

It is actually possible for heroes to guard multiple other heroes in a turn nowadays, as was seen in a recent update when the MaA could guard multiple people by casting Defender twice. I’m not sure if...

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Reply To: Man at Arms "group" defender mod?

Dont know about heroes, but I don’t think AoE guard its a solution. Monsters can’t protect multiple targets using the simple method at least (.target @~1234), even with modifiers like: .apply_once...

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Reply To: Religion and quirks

The difference, though, is that “religious” isn’t scrapped. If there is a way to affect a hero’s “religious” tag, it could be useful.

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Custom Monsters

I’ve been making a Bounty Hunter monster, I have most things (hopefully) completed, I just need to test the monster itself. Though, where can I adjust where it spawns? Like try to make it spawn in the...

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