Reply To: Problem
But is the game crashing or just displaying them incorrectly? If the later can you took a screenshot of how it looks like? also, congrats on crashing the game .on_hit true .on_true false Herp-a-derp....
View ArticleReply To: Custom classes not showing
I’ve followed these steps, and added these lines to my mods, but only two of the seven classes I downloaded ever show up, and I have no idea why. As far as the info.darkest files are concerned, they...
View ArticleReply To: Custom classes not showing
Insufferable Smartypants wrote: I’ve followed these steps, and added these lines to my mods, but only two of the seven classes I downloaded ever show up, and I have no idea why. As far as the...
View ArticleReply To: Problem
Marsopa wrote: But is the game crashing or just displaying them incorrectly? If the later can you took a screenshot of how it looks like? Quote Here’s some screenshots and videos Attachments:You must...
View ArticleReply To: Problem
Some screenshots Attachments:You must be logged in to view attached files.
View ArticleAdd stress reducing to heal
So I’m making a custom healer class with custom skill sets. Particularly, a heal with a stress-level reducer when used on the target. Problem is, I don’t know how to do this. If I were to add to my...
View ArticleReply To: Problem
Error message tells you straight that there is a missing .png file. Either you have a typo in the file name, or you didn’t change file names inside of the .atlas files (open them in text editor, and...
View ArticleReply To: Add stress reducing to heal
You need to reference an effect. The simplest way is to use an existing one. Open effects\base.effects.darkest file and look for a stress heal. Once you find it, add this to the skill code: .effect...
View ArticleReply To: Problem
Yhea, basically what wodzu told you, also, if you have already filled up the libraries with the relevant entries and that pesky teal text is still showing up just go to localization and click on the...
View ArticleReply To: Problem
Marsopa wrote: Yhea, basically what wodzu told you, also, if you have already filled up the libraries with the relevant entries and that pesky teal text is still showing up just go to localization and...
View ArticleReply To: Problem
So, all of my textures are working, but the thing is that there is a “ghosty” version of older sprites e.g.: Orig – edit_1 – edit_2 At last there will be: edit_2 + “ghosty” edit_1 Any ideas?
View ArticleReply To: Custom classes not showing
Thanks! That was a neat trick. I’ve got a lot of potential recruits happening, but only those two of the seven are appearing still. I’ve noticed something that I hadn’t before: The two that appear...
View ArticleReply To: Custom classes not showing
Insufferable Smartypants wrote: Thanks! That was a neat trick. I’ve got a lot of potential recruits happening, but only those two of the seven are appearing still. I’ve noticed something that I hadn’t...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
can you test out the the buff sprite? I don’t know if stretching it will work this time or not.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
You added a buff sprite now? I saw the new heavy blow and the new pointing sprite. I honestly couldn’t see any difference between it and the previous version of the pointing sprite but I’ll try again...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I went back to fix some holes that were showing in the pointing sprite.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Today’s testing session went a bit like this. Look, we formed a dysfunctional party. I’ve been wanting to try out this particular lineup for ages. She even managed to become virtuous when all those...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
The mission continued… She really doesn’t like bone courtiers undoing all her careful stress removal. Don’t miss my previous post on the previous page. Between the two of them, hopefully I’ve managed...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Mhmmmm, with the marking there is supposed to be an enemy that comes up there with her and the sniper_mark_target fx is supposed to play on them. Not sure why allies are popping up with her while she...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
She doesn’t currently have a mark skill so I’ve been using it as a placeholder for her buff skills instead. Currently it’s playing stand in for courage, insight & glimmer of hope. I’ve noticed...
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