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(Help) – Creating effects

I’m creating a custom Hero and have issues with some effects that know are currently difficult/not possible as of yet (or at least as far as I know): – A skill buff/effect that grants a hero X...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

sorry for being absent. Got a job so that has been keeping me busy. expect some update soon. I will probably create a new defense, and the other move, clean up a bit on some sprites, finish armor...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

That’s alright. I assumed life had kept you busy. She’s almost ready to release as it is so waiting for more art just means I get to take a bit of a break from working on the mod :). I should probably...

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Reply To: (Help) – Creating effects

– you can have a skill that can be only use once per round (I think look up Abomination’s code, forgot what that was) – Don’t think you can do the bleed buff. Not really a good conditional for skills...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Will this ever finsih? I WANNIT~ Get it in the workshop already. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter |...

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Reply To: Custom Monsters

You need to change the Mash file in the Dungeon folder. More detail here. http://steamcommunity.com/sharedfiles/filedetails/?id=819597757 ............................................... Class Mods...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

actionjack wrote: Will this ever finsih? I WANNIT~ Get it in the workshop already. Quote She’s probably going to be a nexus exclusive for a week or two before I put her up on the steam workshop. I’m...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

its lot easier to put it on workshop (for users) You can uploaded as private or for freiends only too. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN |...

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Reply To: (Help) – Creating effects

actionjack wrote: – you can have a skill that can be only use once per round (I think look up Abomination’s code, forgot what that was) – Don’t think you can do the bleed buff. Not really a good...

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Reply To: (Help) – Creating effects

Although a new doubt arose recently: How can I add % HP costs to combat skills (like Leper’s Quarantine)? I just use “health_damage_max_health_percent” to create an effect in “effects.darkest”, or...

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Reply To: Guide to .effects?

Is possible that an AoE’s effect stacks based on what kind of target hits (Human/Beast/Unholy/Eldritch, Bleeded/Blighted/Stunned/Marked, Corpses, etc)? o3o

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Reply To: Custom Monsters

actionjack wrote: You need to change the Mash file in the Dungeon folder. I did that, fixed the error, though it crashes anyways. I’ll keep checking out that link.

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Reply To: Custom Monsters

i am not too sure of that error. But one thing I found working with the Mash is that careful of your spaces. Don’t put any extra ones in between the monster id. Something like: apple_A orange_A is...

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Reply To: Custom Monsters

actionjack wrote: But one thing I found working with the Mash is that careful of your spaces. Don’t put any extra ones in between the monster id. I’ve checked them, fixed them etc, but it still...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Wohoo! Y’know, just saying…. Attachments:You must be logged in to view attached files.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Balgin wrote: Wohoo! Y’know, just saying…. Quote Looking super! ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

You know, Actionjack, if you want me to upload it on the steam workshop as friends only access then you kind of need to stop ignoring the steam contact request I sent you yesterday :p. And wait for me...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Balgin wrote: You know, Actionjack, if you want me to upload it on the steam workshop as friends only access then you kind of need to stop ignoring the steam contact request I sent you yesterday :p....

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How can I modify a hero's initiative (turns per round)?

Title

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Reply To: How can I modify a hero's initiative (turns per round)?

As far as I know…. Add this to the end of skill .is_continue_turn true but its also best to limit it, else it is unlimited use. ex, combat_skill: .id "snap_shots" .level 0 .type "ranged" .atk 90% .dmg...

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