Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)
We probably can use stuff from other classes. Essentially it’s a case of doing the art then making it fit (I’m thinking that the Bounty Hunter’s throwing hook sprite might make a good basis for...
View ArticleReply To: [MOD] Gunslinger Class v1.0
looks very nice and well fitted into the game. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon Mesmer | Trap...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
..throwing the foundation stone?
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
The Founding Stone. We mentioned them a lot of weeks ago. Hold on…. So the Founding Stones are the starting equipment in Kingdom Death (along with some towels to preserve the survivors’ modesty). They...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Okay, so, looking at sprites we absolutely cannot rename (defend, investigate etc)…. I’m checking the size of the investigate sprites for now. The graverobber’s hat is almost tall enough for the sword...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
we can rename the files, we just have to keep the animation names consistent with the leper’s animation names. as for the sizes, I am still not done. The leper does have other sprites that are tall...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I’m going to experiment with the musketeer investigate png, atlas & skel (all renamed) to see if I can use them in game. If this works we can look at some of the crusader sprites with his banners....
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Using the musketeer png, atlas & skel files (all renamed suitably) seems to work just fine. No error messages. The investigate animation plays as usual. The only awkward thing is that the...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
The forum’s being really weird today.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
killthemall wrote: we can rename the files, we just have to keep the animation names consistent with the leper’s animation names. as for the sizes, I am still not done. The leper does have other...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I have successfully managed to get her to use the arbalest’s mark target sprite, atlas, skel and fx files. She can use sprites from multiple classes as long as they sue whatever name that class...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Lol that’s what I meant. As long as we use the animation name they came with, we can use the files and rename them but keep the animation names the same.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Let me know what you think of the crusader’s two banner sprites. Their height opens up some interesting possibilities for holding the sword aloft or even crazy jumping poses.
View ArticleQuestion about in-coming update potential.
Has anyone else seen the list of the new ‘coming-in-hot” update? They mention this… [MODDING] Exposed ability for plot quests to be repeatable. ( “.is_repeatable” in quest.json) Will this grant up the...
View ArticleReply To: Question about in-coming update potential.
I read that as .. “you will be able to use your exposed ability repeatably.”. So get your trench coat ready! ............................................... Class Mods NEW: MARTYR, CANNONEER,...
View ArticleReply To: Question about in-coming update potential.
actionjack wrote: I read that as .. “you will be able to use your exposed ability repeatably.”. So get your trench coat ready! Quote Haha I read that completely different – strange they would...
View Article[MOD] Kunoichi custom class v1.0
New class mod, Kunoichi is ready 🙂 This mod adds the custom class Kunoichi to Darkest Dungeon. She acts as a melee or ranged fighter who works best from the middle of the party. She uses both her...
View Article[WIP] Drow custom class
With the Kunoichi mod now released, I am currently working on my Drow mod. I will be following that one with the Shinobi soon. Check out the art for the Drow below – I am ideally going more along the...
View ArticleReply To: [WIP] Drow custom class
Well the Norse Dark Elves fall into two categories (three really). First you have the Liosalfar (the light elves, who aren’t really dark elves at all). They are beings of elemntal light that dwell in...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Hey folks. After a few days’ testing I’ve come to the conclusion that her skills are really bland. I know it’s me being able to see under the hood and knowing that she’s currently using cloned...
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