Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)
killthemall wrote: But then again Balgin is the one doing most of the coding and I am the artist. i would be more helpful in figuring out what’s not working if I had the game but I don’t. Trust me,...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Spine is $300. There is a standard version which costs $69 but it however doesn’t support meshes so the pro is the only way to go. The chance of me using it in the future is very very low. So does...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
It means I haven’t checked yet but I’m asking how much a copy of spine would set us back (and performing some basic accounting to see how feasible it would be). Also asking how likely one or the other...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Hows this beauty doing? ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon Mesmer | Trap Maker ( Still need work:...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Atlas & skel file problems. She’s appearing in game but causing the game to crash on dungeon load screens. It’s probably atlas & skel related (due to a Leper experiment reproducing the errors).
View ArticleReply To: Placeholder text with effects that buff skill damage
Actor.string_table <entry id=”buff_rule_tooltip_skill”><![CDATA[%s from skill %s]]></entry> <entry id=”buff_rule_data_tooltip_rake”><![CDATA[Rake]]></entry> I think...
View ArticleReply To: Ability Cooldowns/Requirements
It isn´t a CD but if you add this line…. “.is_continue_turn true .per_turn_limit 1 .per_battle_limit 2” Original combat_skill: .id “iron_swan” .level 0 .type “melee” .atk 85% .dmg 0% .crit 5% .launch...
View ArticleReply To: [MOD] Diablo Styled Heroes UPDATED!
Now updated to include the Rogue from Diablo 1. Attachments:You must be logged in to view attached files.Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer,...
View ArticleRiposte tooltip
I made an skill that gives riposte to another party hero but the skill tooltip dont show “Activate riposte”. Only displays the crit and damage changes in the riposte attacks, i try in the actor.string...
View ArticleReply To: Riposte tooltip
So you need to do few things to trigger. add a line similar to below into your .info file. (the id I think need to match to localization) riposte_skill: .id “advance riposte” .level 0 .type “melee”...
View ArticleReply To: Riposte tooltip
i have that line in every hero and the art file have it too, the Give riposte skill works. riposte_skill: .id “riposte1” .level 0 .type “ranged” .atk 85% .dmg -30% .crit 0% .self_target_valid false...
View ArticleCamping skills effects on combat skills?
is there a way to use camping skills effects on combat skills? like the trinket effects, you can search for the buf in the buf library and make a skill that gives that buff. Im looking for...
View ArticleReply To: Riposte tooltip
Ok i solve it. NEW effect: .name “Riposte buf” .target “performer” .swap_source_and_target true .curio_result_type “positive” .chance 100% .riposte 1 .duration 2 .riposte_chance_add 100% .on_hit true...
View ArticleReply To: Riposte tooltip
oh, you are giving Riposte… that is a bit trickier. like what you found, I think you got all the line. For display, I think it is hard coded into linking to the actor string with .riposte 1 (and since...
View ArticleReply To: Camping skills effects on combat skills?
I tried that… some work.. some not as well. i think those with longer duration (like 3-4 combats) won’t work. Use the .buff_ids in the effects (example) effect: .name “Lazarus Gift” .target...
View Article[MOD] Lord or Lady of Darkest Dungeon
The Lord or Lady of Darkest Dungeon his mod is a re-work of my previous Lord of Darkest Dungeon mod. It can add both the Lord class and the Lady class to DD. You can choose to have both of them if you...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Balgin wrote: I‘m currently receiving the following error messages: Asset Failed: ((unit32)character_count<size) BinaryReader::ReadString in utils/binary_reader.h line 179 buffer too small! And …...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Okay. So reverting back to the old_twilight_knight files and the 217 error message is back. I managed to find an old archive folder containing old versions of the atlas & skel files so I used...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
lol, atleast it works. sorry I have been a bit behind on the art. Been working day and night to complete a project. I will get right on the artwork.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I was thinking of just using a different class access for things like the sword not working. I could even use a different leper png file that’s bigger. If that doesn’t work then I will shrink it.
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