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Reply To: Questions about making a new hero

scorpiovaeden wrote: Yep it certainly can be… I finished my witch last night, but it would have been done the night before that, but I was getting a serious crash in game… I was so disheartened when...

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Reply To: Weird Error

Something else I think it could be… perhaps… perhaps it’s something to do with the localization for other languages? Jib – did you add other lines for your hero in the other localizations (languages)?...

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Reply To: AIMM's modding musings!

I’ve got my custom class made and testable in the game, if anyone’s interested: currently using the man-at-arms sprites since i am not the best artist (or an artist at all) Spoiler...

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Trying to narrow it down – SPINE error

So I’ve been working on making my own character class (like others) and have gotten to the point where I’m ironing out crashes. Tonight I managed to get my scrapper class to appear in the stage coach...

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Reply To: Creating new effects

There is a group stress heal in the game, actually, with the Houndmaster (Howl), it just takes a chance to work. Might be able to make the chance 100 instead of 66. This is the section in the...

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Reply To: PSA for artists — Looking for Skins!!

I might be able to make a leper-mummy. It’ll still have the hood, but there are already a lot of bandages on the skin, and there are a lot of bandage textures in the game to clone from. Will let you...

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Reply To: Interesting Pieces of Code

I’m chiming in to give a tip that hopefully will spare someone countless hours of futile work. As a general rule, if there is an effect that is currently present only in enemy skill effects it doesn’t...

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Reply To: Trying to narrow it down – SPINE error

Double check that all of your .skel and .atlas files for a certain skill or animation are named exactly identically, and that none is without it’s pair. Also check that all of the .atlas files refer...

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Reply To: Trying to narrow it down – SPINE error

koduesp wrote: Double check that all of your .skel and .atlas files for a certain skill or animation are named exactly identically, and that none is without it’s pair. Also check that all of the...

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Reply To: Interesting Pieces of Code

EDIT: rescinded.

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Reply To: Creating new effects

I’m looking for a way to make a skill hit one target guaranteed, but have a random chance of hitting other targets as well (like the fish shaman’s stress wave, which apparently and unfortunately...

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Reply To: Trying to narrow it down – SPINE error

You can’t change the name of any files, with the exception of the class name leper.sprite.attack_chop.atlas –> scrapper.sprite.attack_hack So… the file has to remain named:...

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Reply To: Trying to narrow it down – SPINE error

^ What he said. It is “kinda” doable, but not recommended, and most case, not needed. You can keep the file name as original, and rename it to however you like, as long as it matches in the .art file....

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Reply To: Creating new effects

AndIMustMask wrote: I’m looking for a way to make a skill hit one target guaranteed, but have a random chance of hitting other targets as well (like the fish shaman’s stress wave, which apparently and...

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Reply To: Creating new effects

Good news! In next update heroes will be able to move with buff skills. @fluxgryphon I just took Crusaders stressheal and slapped it across the party, 10 at lvl 5 isn’t too much really. Thanks for...

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Reply To: Creating new effects

Stoner wrote: Good news! In next update heroes will be able to move with buff skills. @fluxgryphon I just took Crusaders stressheal and slapped it across the party, 10 at lvl 5 isn’t too much really....

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Reply To: Trying to narrow it down – SPINE error

scorpiovaeden wrote: You can’t change the name of any files, with the exception of the class name leper.sprite.attack_chop.atlas –> scrapper.sprite.attack_hack So… the file has to remain named:...

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Reply To: Weird Error

For some reason I’ve been having a difficult time posting anything to the forum as of late, although I can edit any/all of my prior posts. Weird. This will be the last time I’ll try to update this...

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Reply To: [Class Mod] Cannoneer

This looks sooooo goood! Hope it will be updated to work with version 13887 soon, since right now it makes the game crash/CTD

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Reply To: [Class Mod] Cannoneer

zutox wrote: This looks sooooo goood! Hope it will be updated to work with version 13887 soon, since right now it makes the game crash/CTD Quote It worked for me at 13887 and higher. What issue are...

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