You can’t change the name of any files, with the exception of the class name
leper.sprite.attack_chop.atlas –> scrapper.sprite.attack_hack
So… the file has to remain named: scrapper.sprite.attack_chop………… you can change the art in the anim file but not the anim/skel/atlas names.
changing attack_chop to attack_hack will not work.
EDIT:
Your next question is probably, “well how do I make my own skill names?”
You do that through the localization file as well as the heroes .art and .info files. The skill name in ” ” will be the name of the skill, but the anim remains named the default name. If you check out the leper’s .art file you can see attack_chop, attack_hew, are the names of the animations.
The exception to this is if you are making a completely new class in Spine…. for which I would wish you luck. As no one has succeeded in doing that yet.
Current class mods/variants:
Shadow-Dancer, Maiden, Knight, Dame, Evoker, Warlock, Apothecary, Psionic, Treasure Hunter, Gladiator, Blackguard, Valkyrie, Shadow Valkyrie, Vampiress, Lycan, Court Magus, Songstress.
DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?
My personal Art work and Novels: www.stevenmouland.com