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Reply To: Trying to narrow it down – SPINE error

fluxgryphon wrote: scorpiovaeden wrote: You can’t change the name of any files, with the exception of the class name leper.sprite.attack_chop.atlas –> scrapper.sprite.attack_hack So… the file has...

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Reply To: [Class Mod] Cannoneer

actionjack wrote: zutox wrote: This looks sooooo goood! Hope it will be updated to work with version 13887 soon, since right now it makes the game crash/CTD Quote It worked for me at 13887 and higher....

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Reply To: [Class Mod] Cannoneer

Actually, I just tried again and now it seems to work. I have had one random CTD when changing rooms in a dungeon but besides that it appears to work now I have no idea why it was impossible to get it...

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Reply To: [Class Mod] Cannoneer

zutox wrote: Actually, I just tried again and now it seems to work. I have had one random CTD when changing rooms in a dungeon but besides that it appears to work now I have no idea why it was...

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Reply To: Trying to narrow it down – SPINE error

*blops file attachment on dropbox* Fun fact: I’m a City of Heroes player and took a lot of nostalgia inspiration from the scrapper powersets Broadsword and Willpower.

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Reply To: Trying to narrow it down – SPINE error

PS: since you have having issue with the SPINE, shouldn’t the title be “TOPIC: TRYING TO MARROW IT DOWN – SPINE ERROR” ? Aww.. I remember CoH. Didn’t play too much, but was interesting....

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Reply To: Trying to narrow it down – SPINE error

actionjack wrote: PS: since you have having issue with the SPINE, shouldn’t the title be “TOPIC: TRYING TO MARROW IT DOWN – SPINE ERROR” ? Aww.. I remember CoH. Didn’t play too much, but was...

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Reply To: Creating new effects

Stoner wrote: Good news! In next update heroes will be able to move with buff skills. @fluxgryphon I just took Crusaders stressheal and slapped it across the party, 10 at lvl 5 isn’t too much really....

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Reply To: Trying to narrow it down – SPINE error

You should try what actionjack and scorpio already said. AFAIK you cannot rename the abilities within your files. Just stick to renaming the class, while leaving the old ability names intact. That...

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Reply To: AIMM's modding musings!

In quick look. I like the Hunter alot. I think it will add a interesting element to the plat. Bannerman have nice theme… but feel so so in what it could add to the party line up. (unless have a really...

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Reply To: [Class Mod] Cannoneer

zutox wrote: It would seem that I spoke too quickly. I got the Cannoneer in town, equipped the skills I wanted and went out to the ruins. Once it has loaded to the point it should say press space to...

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Reply To: AIMM's modding musings!

the main draw would be the multi-target mark (provided i can actually get that to work) to pair well with houndmaster, highwayman, bounty hunter, arbalest, grave robber, etc. the 1-2 front ranks buff,...

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Reply To: Amazon

Looking forward to explore her darkest dungeon… I mean.. explore with her… ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit...

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WIlbur on Nexus!?

Did anyone notice the Wilbur mod on the Nexus yet? I am very curious to learn how this was done. Do we have our first Spine success story? Anyone here the modder? Current class mods/variants:...

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Reply To: WIlbur on Nexus!?

Yeah, I saw that. I think I was talking with him before, but didn’t know he was working on Wilbur. He as the SPINE program (the $70 one). So it is possible to do your own SPINE figure. Still need to...

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[solved…?] Need a help for a Sound

Hello community! I’m trying to make a mod, and it involves a lot of Class Tweak/Redesign. And I have a trouble about Sound on a hero’s attack. I added Riposte to Guard Dog (Houndmaster), but it...

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Reply To: [solved…?] Need a help for a Sound

Short answer.. I don’t think anyone are able to mod sounds yet. So all modded hero/new skills are quite….. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN...

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Reply To: [solved…?] Need a help for a Sound

Uh oh. Thanks for the help anyway. I just wanted to do something against the cheese involving that skill, and there must be an alternative. *pulls out a dictionary*

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Reply To: AIMM's modding musings!

after some more playtesting for my Heishi custom class, I’ve fixed a few things! newest version: https://www.dropbox.com/s/8sew01g63ofxft5/Heishi%20class.zip?dl=0 changes: -added move skill (whoops!)...

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Reply To: [Class Mod] Cannoneer

The effects are copied and it’s where it should be. Yes I can see the skill’s stats as well.

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