Reply To: Custom classes not showing
Depend on what mod you add. Some mod class not updated with the code of the .cards in deck and .generation, which would explain why they don’t show (I know all mine that was labeled xx does that)....
View ArticleNew class mod help
So i have been working for some time at a new class mod and i’ve run into a problem i’m stuck on for more then 5 hours now and I don’t want to give up :C So what i have done: took all arbalest anim +...
View ArticleReply To: New class mod help
hard to say, feel that you have a naming structure problem. would suggest clear out all the added file, and start adding it piece by piece. However, some part are interconnected, and need to be added...
View ArticleReply To: New class mod help
Hero, Localization, Raid & Upgrade are the four important folders. Some heroes have an effects file as well.
View ArticleReply To: New class mod help
thank you both for the responses! it seems to crash whenever i add the heroes folder, so i’m assuming the problem is there. and ty for the tips 😀 (PS i almost starting crying when i saw that link xDD)
View ArticleReply To: New class mod help
resistances: .stun 30% .poison 40% .bleed 30% .disease 30% .move 20% .debuff 20% .death_blow 67% .trap 10% weapon: .name “mage_weapon_0” .atk 0% .dmg 7 10 .crit 8.5% .spd 1 weapon: .name...
View ArticleReply To: New class mod help
I’m not even going to look at your skills because you know them better than I do but I might have spotted something. .number_of_random_combat_skills 7 .number_of_cards_in_deck 6 .card_chance 1.0 This...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Just curious. Is the over the shoulder a suggestion or a question? I ask because you use an image from a couple of updates ago and not the recent one.
View ArticleReply To: Custom classes not showing
Where am I supposed to find ‘at? On v.16707, there is no such file (base.roster.groups.json)
View ArticleReply To: Custom classes not showing
generation: .is_generation_enabled true .number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
It’s how I originally interpreted the sketch. It’s a suggestion that might help it fit in the frame better. I was thinking we’d use that one for her front rank AOE attack (the one that knocks back and...
View ArticleIs there any way to reduce critfiesta?
Hey guys I like the game, but the clownfiesta of crits in Stygian mode has just gotten obscene after last patches. If I do not control entire enemy team in stuns, literally 80% of hits I receive are...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I was thinking of redrawing it a bit hence why it’s not fully detailed along with the last one. just thinking of maybe bringing the arms down a bit and altering the way the sword looks in order to fit...
View ArticleReply To: New class mod help
I will look into that! tbh i dont know how the card system atm works xD but the 7 random skills was for testing perposes 😀
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Ah. I’ve been copying and pasting her sword from her idle animation (after straightening it up). That could explain the difference.
View ArticleProblem
While I trying to open info of my modded class, game crashes. Does anyone know, how to fix this?
View ArticleReply To: Problem
This means there is an error somewhere in the hero’s files. I suggest checking the .json files in \upgrades\heroes and \raid\camping. One misplaced or missing comma can crash the game. Check your...
View ArticleReply To: Problem
So somehow I managed to get this done, but the texture of mah class consists of white squares. Any idea on what I’ve messed up?
View ArticleReply To: Problem
Depending on the art program you use, the .png data might be sub-par. Saving your files as .psd, then opening them in GIMP, then exporting them as .png files (be sure to check all boxes when...
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