Reply To: Problem
scorpiovaeden wrote: Depending on the art program you use, the .png data might be sub-par. Saving your files as .psd, then opening them in GIMP, then exporting them as .png files (be sure to check all...
View ArticleReply To: Problem
Sry, but something gone wrong Can you check mah problem files, please? https://www.dropbox.com/s/4gwhth1prjgq588/blunderbuster.camping_skills.json?dl=0...
View ArticleReligion and quirks
According to the wiki, the “faithless” quirk removes the religious status from the three religious heroes, not that i’ve personally been able to confirm that but i’m assuming it’s true. From looking...
View ArticleReply To: Help w/ .info.darkest File
I think that this means the priority of attacking the target
View ArticleReply To: Problem
Looked at those two. “blunderbuster.upgrades.json” seems fine. In “blunderbuster.camping_skills.json”, “first_aid” skill is missing blight removal, and healed value is different from default (0.2...
View ArticleReply To: Help w/ .info.darkest File
From the enemy? So, a 1 is what? A high priority target or a low one?
View ArticleReply To: [MOD] Drow Custom Class
I’ve been studying a lot of your classes. You do a really good job! I’ve recently updated a bunch of the old custom classes from the Nexus for myself to use, so having some newer ones like this to...
View ArticleReply To: Camping Skills Issue
This post was from a million years ago, but I’m having the same problem with a custom class I’m working on, so it felt relevant to resurrect. Anyone know what could cause camping skills to not show up...
View ArticleGuide to .effects?
Is there a guide anywhere to what some of the different effects mean? There’s a few that are unclear to me. Such as: .queue true/false? .apply_once true/false? (overwrites effect?) .tag 1? .cure 1?...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
This is getting more complicated than i thought with the animations. Anyway can you tell me the animation name for the arbalest’s mark?
View ArticleReply To: Help w/ .info.darkest File
mrjane wrote: From the enemy? So, a 1 is what? A high priority target or a low one? Quote Well, I think that could be the high priority, ‘cos Antiquarian has such stats
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Now that’s a slightly tricky one… It should be arbalest.sprite.attack_point.png for her the art, atlas & skel, arbalest.sniper_mark for the fx on her and arbalest.sniper_mark_target for fx on the...
View ArticleReply To: Guide to .effects?
.queue – if skill this effect is attached to has multiple graphical pop-ups in combat (like debuff AND mark on the enemy), this tells the game to queue these up, so they don’t appear at the same time...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I figured it out. What you gave me are her file names. the animation name is the name of the animation. It turned out I made a mistake in coding the program to view the animation so I had the...
View ArticleReply To: Guide to .effects?
Wodzu is correct on every account! .Apply_once is used mostly for self-buffs and/or summons. Say you want an enemy to have an attack that hits multiple heroes and buffs their damage by 25% if they...
View ArticleReply To: Guide to .effects?
Awesome! Thanks to both of you! The .apply_once will fix a problem I’ve been having, now that I know what it does!
View ArticleReply To: [MOD] Drow Custom Class
I’ve been trying out the Drow. She’s pretty cool, but I have some small suggestions. I think Faerie Fire should lower a target’s dodge (“Dodge Curse” works). In D&D, the point of the spell is to...
View ArticleReply To: [MOD] Drow Custom Class
mrjane wrote: I’ve been trying out the Drow. She’s pretty cool, but I have some small suggestions. I think Faerie Fire should lower a target’s dodge (“Dodge Curse” works). In D&D, the point of the...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
She has a lovely new defence sprite. It looks beautiful. for some reason this is still happening and I wish I could find a solution. I haven’t managed to test her riposte sprite yet. I presume it’s...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
In a way it’s reassuring to know that it’s not only the defence sprite that’s being awkward. The riposte one seems to have the same issue. I might try it as a standard attack sprite to see how it...
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