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Reply To: New class mod help

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resistances: .stun 30% .poison 40% .bleed 30% .disease 30% .move 20% .debuff 20% .death_blow 67% .trap 10%
weapon: .name “mage_weapon_0” .atk 0% .dmg 7 10 .crit 8.5% .spd 1
weapon: .name “mage_weapon_1” .atk 0% .dmg 8 13 .crit 10% .spd 1 .upgradeRequirementCode 0
weapon: .name “mage_weapon_2” .atk 0% .dmg 9 15 .crit 11.5% .spd 2 .upgradeRequirementCode 1
weapon: .name “mage_weapon_3” .atk 0% .dmg 10 18 .crit 13% .spd 2 .upgradeRequirementCode 2
weapon: .name “mage_weapon_4” .atk 0% .dmg 13 22 .crit 14.5% .spd 3 .upgradeRequirementCode 3
armour: .name “mage_armour_0” .def 0% .prot 0 .hp 22 .spd 0
armour: .name “mage_armour_1” .def 5% .prot 0 .hp 29 .spd 0 .upgradeRequirementCode 0
armour: .name “mage_armour_2” .def 10% .prot 0 .hp 34 .spd 0 .upgradeRequirementCode 1
armour: .name “mage_armour_3” .def 15% .prot 0 .hp 40 .spd 0 .upgradeRequirementCode 2
armour: .name “mage_armour_4” .def 20% .prot 0 .hp 45 .spd 0 .upgradeRequirementCode 3

combat_skill: .id “Arcane_blast” .level 0 .type “ranged” .atk 95% .dmg 0% .crit 7% .launch 43 .target 1234 .is_crit_valid True .effect “arcane damage 1” .generation_guaranteed true
combat_skill: .id “Arcane_blast” .level 1 .type “ranged” .atk 105% .dmg 0% .crit 8% .launch 43 .target 1234 .is_crit_valid True .effect “arcane damage 2”
combat_skill: .id “Arcane_blast” .level 2 .type “ranged” .atk 115% .dmg 0% .crit 9% .launch 43 .target 1234 .is_crit_valid True .effect “arcane damage 3”
combat_skill: .id “Arcane_blast” .level 3 .type “ranged” .atk 125% .dmg 0% .crit 10% .launch 43 .target 1234 .is_crit_valid True .effect “arcane damage 4”
combat_skill: .id “Arcane_blast” .level 4 .type “ranged” .atk 135% .dmg 0% .crit 11% .launch 43 .target 1234 .is_crit_valid True .effect “arcane damage 5”

combat_skill: .id “Fire_strike” .level 0 .type “melee” .atk 110% .dmg -40% .crit -5% .launch 321 .target ~12 .is_crit_valid True .effect “Flame 1”
combat_skill: .id “Fire_strike” .level 1 .type “melee” .atk 110% .dmg -80% .crit -5% .launch 321 .target ~12 .is_crit_valid True .effect “Flame 2”
combat_skill: .id “Fire_strike” .level 2 .type “melee” .atk 115% .dmg -80% .crit -3% .launch 321 .target ~12 .is_crit_valid True .effect “Flame 3”
combat_skill: .id “Fire_strike” .level 3 .type “melee” .atk 115% .dmg -80% .crit -1% .launch 321 .target ~12 .is_crit_valid True .effect “Flame 4”
combat_skill: .id “Fire_strike” .level 4 .type “melee” .atk 120% .dmg -80% .crit 1% .launch 321 .target ~12 .is_crit_valid True .effect “Flame 5”

combat_skill: .id “T” .level 0 .type “ranged” .atk 0% .dmg 0% .crit 0% .move 3 0 .launch 21 .target .is_crit_valid true .effect “T 1”
combat_skill: .id “T” .level 1 .type “ranged” .atk 0% .dmg 0% .crit 0% .move 3 0 .launch 21 .target .is_crit_valid true .effect “T 2”
combat_skill: .id “T” .level 2 .type “ranged” .atk 0% .dmg 0% .crit 0% .move 3 0 .launch 21 .target .is_crit_valid true .effect “T 3”
combat_skill: .id “T” .level 3 .type “ranged” .atk 0% .dmg 0% .crit 0% .move 3 0 .launch 21 .target .is_crit_valid true .effect “T 4”
combat_skill: .id “T” .level 4 .type “ranged” .atk 0% .dmg 0% .crit 0% .move 3 0 .launch 21 .target .is_crit_valid true .effect “T 5”

combat_skill: .id “Energy_surge” .level 0 .type “ranged” .atk 0% .dmg 0% .launch 4321 .target @1234 .is_crit_valid true .effect “Surge damage 1” “Surge Heal 1”
combat_skill: .id “Energy_surge” .level 1 .type “ranged” .atk 0% .dmg 0% .launch 4321 .target @1234 .is_crit_valid true .effect “Surge damage 2” “Surge Heal 2”
combat_skill: .id “Energy_surge” .level 2 .type “ranged” .atk 0% .dmg 0% .launch 4321 .target @1234 .is_crit_valid true .effect “Surge damage 3” “Surge Heal 3”
combat_skill: .id “Energy_surge” .level 3 .type “ranged” .atk 0% .dmg 0% .launch 4321 .target @1234 .is_crit_valid true .effect “Surge damage 4” “Surge Heal 4”
combat_skill: .id “Energy_surge” .level 4 .type “ranged” .atk 0% .dmg 0% .launch 4321 .target @1234 .is_crit_valid true .effect “Surge damage 5” “Surge Heal 5”

combat_move_skill: .id “move” .level 0 .type “move” .move 1 1 .launch 4321

combat_skill .id “Lightning_strike” .level 0 .type “ranged” .atk 90% .dmg -50% .crit 2% .launch 432 .target 1234 .is_crit_valid true .effect “Strong Stun 1”
combat_skill .id “Lightning_strike” .level 1 .type “ranged” .atk 94% .dmg -50% .crit 4% .launch 43 .target 1234 .is_crit_valid true .effect “Strong Stun 2”
combat_skill .id “Lightning_strike” .level 2 .type “ranged” .atk 98% .dmg -50% .crit 6% .launch 43 .target 1234 .is_crit_valid true .effect “Strong Stun 3”
combat_skill .id “Lightning_strike” .level 3 .type “ranged” .atk 102% .dmg -50% .crit 8% .launch 43 .target 1234 .is_crit_valid true .effect “Strong Stun 4”
combat_skill .id “Lightning_strike” .level 4 .type “ranged” .atk 110% .dmg -50% .crit 10% .launch 43 .target 1234 .is_crit_valid true .effect “Strong Stun 5”

combat_skill .id “Earthquake” .level 0 .type “ranged” .atk 110% .dmg -70% .launch 4321 .target ~1234 .is_crit_valid true .effect “Disorient 1”
combat_skill .id “Earthquake” .level 1 .type “ranged” .atk 110% .dmg -70% .launch 4321 .target ~1234 .is_crit_valid true .effect “Disorient 2”
combat_skill .id “Earthquake” .level 2 .type “ranged” .atk 110% .dmg -70% .launch 4321 .target ~1234 .is_crit_valid true .effect “Disorient 3”
combat_skill .id “Earthquake” .level 3 .type “ranged” .atk 110% .dmg -70% .launch 4321 .target ~1234 .is_crit_valid true .effect “Disorient 4”
combat_skill .id “Earthquake” .level 4 .type “ranged” .atk 110% .dmg -70% .launch 4321 .target ~1234 .is_crit_valid true .effect “Disorient 5”

combat_skill .id “Overcharge” .level 0 .type “melee” .atk 110% .dmg 150% .crit 19% .move 0 3 .launch 43 .target 123 .is_crit_valid true .effect “Tired 1”
combat_skill .id “Overcharge” .level 1 .type “melee” .atk 118% .dmg 180% .crit 23% .move 0 3 .launch 43 .target 123 .is_crit_valid true .effect “Tired 2”
combat_skill .id “Overcharge” .level 2 .type “melee” .atk 126% .dmg 210% .crit 27% .move 0 3 .launch 43 .target 123 .is_crit_valid true .effect “Tired 3”
combat_skill .id “Overcharge” .level 3 .type “melee” .atk 134% .dmg 240% .crit 33% .move 0 3 .launch 43 .target 123 .is_crit_valid true .effect “Tired 4”
combat_skill .id “Overcharge” .level 4 .type “melee” .atk 142% .dmg 270% .crit 40% .move 0 3 .launch 43 .target 123 .is_crit_valid true .effect “Tired 5”
tag: .id “light”
tag: .id “non-religious”
deaths_door: .buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff .recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff .recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff
controlled: .target_rank 4
id_index: .index 52
skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max 4
generation: .is_generation_enabled true .number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 2 .number_of_shared_camping_skills 1 .number_of_random_combat_skills 7 .number_of_cards_in_deck 6 .card_chance 1.0

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