Reply To: Multiple Effects Files
It does work – myself and a few others have tested it. The game now runs multiple effects files – and can be individual for each class mod. Current class mods/variants: Shadow-Dancer, Maiden, Paladin,...
View ArticleWhat about mods translation ?
Hello folks. I’m not a very huge player of Darkest Dungeon (not yet, since i only have a few hours on it) ; But yet, when i learned that there were mods for the game, i was very enjoyed about it. And...
View ArticleReply To: What about mods translation ?
Gora wrote: Hello folks. I’m not a very huge player of Darkest Dungeon (not yet, since i only have a few hours on it) ; But yet, when i learned that there were mods for the game, i was very enjoyed...
View ArticleReply To: What about mods translation ?
Yes, but if the mod has personnalized lines or string, then it doesn’t translate it automatically. For exemple, the classes mods :If there is a specific unique skill with an unique name, then it needs...
View ArticleReply To: What about mods translation ?
I believe this issue will be resolved when the Workshop releases to be honest. Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron,...
View ArticleWondering about FX for modded monsters
Hey gang, me again with another issue. I’ve been scripting up a storm lately but have hit a bit of a brick wall, specifically in terms of custom monsters. I managed to pinpoint the issue as something...
View ArticleReply To: Wondering about FX for modded monsters
It is not possible to mix monster and hero animation files. You might be able to use monster fx as a hero fx. But you CANNOT mix hero and monster anim files. Current class mods/variants:...
View ArticleReply To: Wondering about FX for modded monsters
Ah. Poopie. How in the hell did Marsopa manage his Brigand Taskmaster npc then, I wonder? Damn, looks like I’ll have to rethink some concepts of mine until this gets looked at by Red Hook. Shame,...
View ArticleJust trying to add a char
So I was recently working on a medic class (yep, just like the one from “Pearls before Swine”), and I developed some sprites to it. As a beginner modder, I need your criticism on it. Sprites included....
View ArticleReply To: Just trying to add a char
Hey, kudos on getting it all started! I have two pieces of advice so far: The yellow shade is a bit grating on the eye and doesn’t really fit with the art style. I’d suggest maybe tuning it down with...
View Articleadding bleed effect on marked/tagged condition
So there was a much older post on this that had no answer when I did a search. Basically I am trying to do the following. effect: .name “Bleed Marked Target 1” .target “target” .curio_result_type...
View ArticleReply To: adding bleed effect on marked/tagged condition
The game currently cannot run the code as you have scripted it, no, unfortunately. However, it’s still possible to have something like this in the game! It will just be slightly jankier. As I...
View ArticleReply To: adding bleed effect on marked/tagged condition
wouldn’t that effect all bleed skills though? Trying to avoid power creep to multiple things. Although the thought of making an extra “bleed debuff” is appealing as a different skill. What I wanted to...
View ArticleReply To: Just trying to add a char
Is she in a hazmat suit? To fit more in tone with the theme, would suggest reduce the yellow to a dirty, grey-ish yellow. Also for more challenge, try change the book into a med kit/bag....
View ArticleReply To: adding bleed effect on marked/tagged condition
I tried very hard on this before as well. It seem that the .keyStatus “tagged” only work on yourself and at the instance where the skill is used, and not before or after. (so only give you a buff to...
View ArticleReply To: adding bleed effect on marked/tagged condition
Well the only thing I can think of then would be to do a keyStatus “bleed” and have debuff for triggering a bleed based on an already bleeding target to allow a “stacking” of bleed on a bleeding...
View ArticleCustom classes not showing
Hi all! I’ve been messing with this for some time now, but can’t for the world of me get any custom classes to show in the stage coach. I played quite a few missions, in the end modified the stage...
View ArticleReply To: adding bleed effect on marked/tagged condition
^ what is fear-like ability like? Surgeon eventually will “go-under the knife” for some skill tweaks. But feel free to PM me suggestions /feedbacks. ..................................................
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