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Reply To: Multiple Effects Files

It does work – myself and a few others have tested it. The game now runs multiple effects files – and can be individual for each class mod. Current class mods/variants: Shadow-Dancer, Maiden, Paladin,...

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What about mods translation ?

Hello folks. I’m not a very huge player of Darkest Dungeon (not yet, since i only have a few hours on it) ; But yet, when i learned that there were mods for the game, i was very enjoyed about it. And...

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Reply To: What about mods translation ?

Gora wrote: Hello folks. I’m not a very huge player of Darkest Dungeon (not yet, since i only have a few hours on it) ; But yet, when i learned that there were mods for the game, i was very enjoyed...

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Reply To: What about mods translation ?

Yes, but if the mod has personnalized lines or string, then it doesn’t translate it automatically. For exemple, the classes mods :If there is a specific unique skill with an unique name, then it needs...

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Reply To: What about mods translation ?

I believe this issue will be resolved when the Workshop releases to be honest. Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron,...

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Reply To: What about mods translation ?

Yeah, you’re probably right.

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Wondering about FX for modded monsters

Hey gang, me again with another issue. I’ve been scripting up a storm lately but have hit a bit of a brick wall, specifically in terms of custom monsters. I managed to pinpoint the issue as something...

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Reply To: Wondering about FX for modded monsters

It is not possible to mix monster and hero animation files. You might be able to use monster fx as a hero fx. But you CANNOT mix hero and monster anim files. Current class mods/variants:...

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Reply To: Wondering about FX for modded monsters

Ah. Poopie. How in the hell did Marsopa manage his Brigand Taskmaster npc then, I wonder? Damn, looks like I’ll have to rethink some concepts of mine until this gets looked at by Red Hook. Shame,...

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Just trying to add a char

So I was recently working on a medic class (yep, just like the one from “Pearls before Swine”), and I developed some sprites to it. As a beginner modder, I need your criticism on it. Sprites included....

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Reply To: Just trying to add a char

Hey, kudos on getting it all started! I have two pieces of advice so far: The yellow shade is a bit grating on the eye and doesn’t really fit with the art style. I’d suggest maybe tuning it down with...

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adding bleed effect on marked/tagged condition

So there was a much older post on this that had no answer when I did a search. Basically I am trying to do the following. effect: .name “Bleed Marked Target 1” .target “target” .curio_result_type...

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Reply To: adding bleed effect on marked/tagged condition

The game currently cannot run the code as you have scripted it, no, unfortunately. However, it’s still possible to have something like this in the game! It will just be slightly jankier. As I...

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Reply To: adding bleed effect on marked/tagged condition

wouldn’t that effect all bleed skills though? Trying to avoid power creep to multiple things. Although the thought of making an extra “bleed debuff” is appealing as a different skill. What I wanted to...

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Reply To: Just trying to add a char

Is she in a hazmat suit? To fit more in tone with the theme, would suggest reduce the yellow to a dirty, grey-ish yellow. Also for more challenge, try change the book into a med kit/bag....

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Reply To: adding bleed effect on marked/tagged condition

I tried very hard on this before as well. It seem that the .keyStatus “tagged” only work on yourself and at the instance where the skill is used, and not before or after. (so only give you a buff to...

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Reply To: Just trying to add a char

Thanks for advice, guys!

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Reply To: adding bleed effect on marked/tagged condition

Well the only thing I can think of then would be to do a keyStatus “bleed” and have debuff for triggering a bleed based on an already bleeding target to allow a “stacking” of bleed on a bleeding...

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Custom classes not showing

Hi all! I’ve been messing with this for some time now, but can’t for the world of me get any custom classes to show in the stage coach. I played quite a few missions, in the end modified the stage...

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Reply To: adding bleed effect on marked/tagged condition

^ what is fear-like ability like? Surgeon eventually will “go-under the knife” for some skill tweaks. But feel free to PM me suggestions /feedbacks. ..................................................

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