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Reply To: Heal per turn effect and multiple grouped target ?

actionjack wrote: Hmm.. does it work? I will have to give it a try too…. HoT is one of the holy grails for an ability. Good find. Quote No, You got me all wrong, the screenshots are a...

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Reply To: Heal per turn effect and multiple grouped target ?

Not sure you can have two target entries for a skill. Have you seen a skill that uses similar targets to your own, or to be more precise – two pairs of units? I’ll try something with a...

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Reply To: Heal per turn effect and multiple grouped target ?

RkShaRkz wrote: Not sure you can have two target entries for a skill. Have you seen a skill that uses similar targets to your own, or to be more precise – two pairs of units? Quote The basic : .target...

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Reply To: Riposte?

Hmmm still can’t figure it out. But it give me some idea that maybe use only 1 riposte action but enhance it effect through using the skill that activate it instead. Like tjems5000’s various provision...

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Reply To: Amazon

Sorry for the Necro, can’t send private messages to him. Akomoto, Are you willing to share your mod?,

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Reply To: Heal per turn effect and multiple grouped target ?

dotBlight and dotBleed with negative values eh? Could work, could cause a nasty crash. But yeah, the target part of your effect was definatelly not syntactically correct. As far as healing-over-time...

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Radiant Update

Hey guys, Just saw the patch notes for the Radiant update. I’m super hyped as you can imagine, especially the line that says “Exposed significantly more settings for future modding.” Any ideas what...

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Reply To: Heal per turn effect and multiple grouped target ?

Hey Thank you for your answer, I gonna check and spend time to write/to do my tests here for the next few days. The new update is out and I need to inspect every new changes. Anyway, the new file for...

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Reply To: Heal per turn effect and multiple grouped target ?

Here we go, so I try to create my healing per turn effect. Spoiler I try this effect: .name "Fortifying_Vapours_1" .target “target” .curio_result_type “positive” .chance 100% .heal 6 .duration 3...

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Reply To: Heal per turn effect and multiple grouped target ?

You **probably** wont be able to change what dotBlight and dotBleed do, since their behaviour is hardcoded (defined in the game’s code). The only way that’d be possible if they exposed a file where we...

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Reply To: Heal per turn effect and multiple grouped target ?

Well, I got something… which isn’t technically heal-per-turn, since the buff i thought was going to apply healing but it merely increases it by a certain amount. Which is not so bad either, but it...

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Reply To: Heal per turn effect and multiple grouped target ?

I’m starting to think that hp_heal_value and hp_heal_percent is how much the target HEALS, and for boosting healing received, we should use hp_heal_received_value (if existing) and...

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Reply To: Heal per turn effect and multiple grouped target ?

Ok so, here’s the thing… 1) extra_targets don’t work for player attacks, only monster attacks. 2) hp_heal_value increases the heal-attack value, hp_heal_received_value increases the heal-received...

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Reply To: Riposte?

zerafina959 wrote: Hmmm still can’t figure it out. But it give me some idea that maybe use only 1 riposte action but enhance it effect through using the skill that activate it instead. Like...

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Reply To: Radiant Update

That change makes it MUCH simpler to install custom classes. Just define your effects in “whatever.effects.darkest” and buffs as “whatever.buffs.json” and put them in respective folders.

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[MOD] Dark Slayer custom class

A DPS/Glass Cannon/Stance class that uses multiple attacks per turn. Inspired by DMC games. Some camping skills have placeholder effects, as what I wanted is not avaible yet. Art is a Crusader...

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Reply To: [Class Mod] Androu1's Musketeer

Hey, I’m not particularly savvy at modding (I grew up a console peasant cut me some slack) and when I extract the musketeers assets, should I hit replace files or skip them? Thank you

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Multiple Effects Files

Spotted this on the steam forum today…. Red Hook made it so game can read multiple .effects files now, so no need to override anything. Simply go to “effects” folder, create a new file called...

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Reply To: Multiple Effects Files

Yes, it is possible. In fact that is my reply you quoted there. You can add separatate “.effects.darkest” files in “effetcs” folder, as well as “.buffs.json” files in “shared/buffs” folder. I have...

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Reply To: Multiple Effects Files

wodzu93 wrote: Yes, it is possible. In fact that is my reply you quoted there. You can add separatate “.effects.darkest” files in “effetcs” folder, as well as “.buffs.json” files in “shared/buffs”...

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