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adding bleed effect on marked/tagged condition

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So there was a much older post on this that had no answer when I did a search. Basically I am trying to do the following.

effect: .name “Bleed Marked Target 1” .target “target” .curio_result_type “negative” .keyStatus “tagged” .dotBleed 1 .duration 1 .on_hit true .on_miss false

I added this to the current implementation of base.effects.darkest file which now has the effects for the game. If I try to add this effect to an ability it crashes the game when that ability is selected to be used. I can use “buffs” or “debuffs” on the a ketStatus effect, but not anything that does damage like bleed or blight.

Is it something I am doing wrong or is the game not coded correctly to handle this condition?


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