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Reply To: The Forsaken (WIP)

For Blood boil . the closest I could think of are Super Bleed killer(deal 150-200% bonus damage against bleeding target) effect with cure bleed effect Or Super Bleed that deal like 18-24 per tick but...

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Reply To: The Forsaken (WIP)

+Bone Armor lost charge on hit?….. maybe you use it riposte(yet again) with special add-on It doesn’t deal damage(or it can up to you) but will applied debuff to himself (reduce protection) every time...

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Templar Theme outfit for leper

More modest outfit for leper. Available now in nexus! DOWNLOAD

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Reply To: Scripts got me beat

Did you add a *hero name*.upgrades.json file to the upgrades/heroes folder? You need it to set the upgrade costs etc. to your hero’s skills. Btw if you haven’t, I recommend you to check this 20-steps...

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Reply To: Need "resolve_number" text input file

What do you mean by “I want to mod the resolve number”? What do you want to edit more precisely?

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Reply To: How to create new items (provisions) ?

I suggest you follow this tutorial on Reddit. It helped me a lot when trying to create a new supply item (which I indeed succeeded doing by following this guide). About your problem: did you add the...

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About NG+

So, what does NG+ change about enemies and heroes? Do the enemies just get tougher to kill and the rest (heroes damage/heals etc.) stays the same? I was wondering because I’m almost done on this mod I...

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[MOD] Court Magus Custom Class now available.

DOWNLOAD FROM NEXUS: http://www.nexusmods.com/darkestdungeon/mods/304/? Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo...

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[MOD] Viking Custom class available now

Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor) DOWNLOAD...

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Reply To: Scripts got me beat

That’s a good one, mate. Cheers. I’ll get right to it when I get home.

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Reply To: The Forsaken (WIP)

Zerafina, I appreciate your help! I haven’t updated much on this post, but the mod is going very well, and is in my opinion, very unique! I have finally figured outwhat i want out of my riposte as...

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Reply To: The Forsaken (WIP)

I’m now working on messing with animations, namely target fx anims. While testing, I changed my targetfx in my .art file to “vomit”. Although I do not have a vomit .png, .atlas, or .skel file in my fx...

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Reply To: The Forsaken (WIP)

AwkwardHeady wrote: Zerafina, I appreciate your help! I haven’t updated much on this post, but the mod is going very well, and is in my opinion, very unique! I have finally figured outwhat i want out...

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Riposte?

So wondering, but is it possible to have 2 or more kind of Riposte on a single class? ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin |...

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Reply To: Riposte?

Yep you can. Code I use But I still don’t know how to add an extra effect into riposte.

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Reply To: Riposte?

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Heal per turn effect and multiple grouped target ?

Hello people ! First of all, sorry for my english, I do my best to write something that can be easy to understand, just let me know if I need to rephrase something, thanks. These time I’m modding the...

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Reply To: How to create new items (provisions) ?

Ok, running localization.exe screwed up all of my strings, because what used to be <red>Bleed</red> is now <purple>leed</purple> or <yellow>Stun</yellow> is now...

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Reply To: Heal per turn effect and multiple grouped target ?

Hmm.. does it work? I will have to give it a try too…. HoT is one of the holy grails for an ability. Good find. ............................................... Class Mods NEW: MARTYR, CANNONEER,...

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Reply To: Riposte?

It trigger only different riposte skill that uses riposte, but not different riposte. Do you have a way to call on riposte1 and riposte2? ............................................... Class Mods...

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