Reply To: New classes – Works in Progress
Uberpenpal wrote: I’ll add my experience with using the .is_continue_turn true .per_turn_limit 1 string tagged on to the highwayman’s “take aim”, coupled with the Highway mans buff it is overpowered....
View ArticleReply To: Loot tables
Stoner wrote: Since new update trinkets have been pouring from everywhere in quantity. I still had to drop about 60% of loot I come across but now it’s just silly… Would loot.json from older version...
View ArticleReply To: Loot tables
Hey Stoner, I haven’t had similar drop rates – still getting mostly gold/gems from creatures/curios. Checking the loot files between this and the last patch (pre-antiquarian) the only differences are...
View ArticleReply To: Loot tables
@Phalnax Thank you for such comprehensive response. It’s strange to hear that trinket drops are unchanged. In previous version in high level dungeons I certainly don’t remember so many common trinket...
View ArticleReply To: New classes – Works in Progress
Uberpenpal wrote: No that conversation was for you. Quote I don’t get it. I was not talking about scripts or anything… just the art of the classes I am working on. Are these skill suggestions? Or,...
View ArticleReply To: How do you install mods?
Alerand3 wrote: Oh, that’s solved easily. Do NOT, on any form or circumstances, modify ANY game files when starting a new game, since the tutorial mission will crash. So you need to manually delete...
View ArticleReply To: [Class Mod] Cannoneer
Hi, great looking class mod as usual from you. Can’t wait to produce explosions everywhere, even in places where it is a logical impossibility. Just a question, since I can’t seem to find this in the...
View ArticleReply To: [Class Mod] Cannoneer
Morris wrote: Hi, great looking class mod as usual from you. Can’t wait to produce explosions everywhere, even in places where it is a logical impossibility. Just a question, since I can’t seem to...
View ArticleReply To: Anyone Steaming Mod Games?
Hey Actionjack. I plan on streaming a Modded game with all your mods (if I could get it to work) this weekend. I plan on doing it about 9 saturday. My issue I am having is that I can’t get the effects...
View ArticleModding help
Ok so I have one hell of a situation. Basically as I was modding I added new skins and new classes. Somehow along the way I must have done something to buffing, bleed and blight abilities because now...
View ArticleReply To: Modding help
And it seemed what I thought was the problem was not the problem so Idk what it could be, could it be the .effects coding for other characters messed it up? Because this didn’t happen until I added in...
View ArticleReply To: Creating new effects
Cry Havoc has a chance-based Stress Heal, but there’s no Stress Heal in a way like Wyrd Reconstruction’s HP Heal. You could combine multiple chance-based Stress Heals for a similar result, but it...
View ArticleReply To: Modding help
1. Make sure mods aren’t outdated. 2. Did you copy effects.darkest from some mods or messed with it on your own by occasion? Best solution would be to reinstall game or verify cache if you have steam...
View ArticleReply To: Creating new effects
@Tailwind Yeah, that’s what I’m doing since it’s the only way, hoped it could be done easier. Oh well…
View ArticleReply To: Anyone Steaming Mod Games?
Xinson wrote: Hey Actionjack. I plan on streaming a Modded game with all your mods (if I could get it to work) this weekend. I plan on doing it about 9 saturday. My issue I am having is that I can’t...
View ArticleReply To: Modding help
Hopefully you copy and “add” into the effect file.. and not replace or rewrite the whole effect file. ............................................... Class Mods NEW: COURTESAN | UPDATED: Assassin |...
View ArticleReply To: Modding help
Ruka wrote: Ok so I have one hell of a situation. Basically as I was modding I added new skins and new classes. Somehow along the way I must have done something to buffing, bleed and blight abilities...
View ArticleReply To: Creating new effects
Another thing: Is it possible to make hero move on self buff? I’m trying to add move 0 1 to Leper on Revenge and noticed that hero doesn’t move unless Target (enemy) specified. Is there any workaround...
View Article