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Reply To: PSA for artists — Looking for Skins!!

I have a a female Jester you can use. I have no plans to use this skin set other than as an alternate skin. I can change the colors if you want to use it to fit more for what you want your dervish to...

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Reply To: PSA for artists — Looking for Skins!!

I think I’d save that one for a diff class, doesn’t feel very dervish-y for me, but I will absolutely use it! On a related note I downloaded the Maiden class you made and am currently using the skins...

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Reply To: PSA for artists — Looking for Skins!!

While I am glad you like the maiden set, I am currently using that one in a public class, I don’t want my skins used in additional mods. Hence why I am fine with the female jester being used, as I...

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Reply To: PSA for artists — Looking for Skins!!

np, I won’t publish it then OH, and hey there’s a tiny error in your mod, in the fx folder the ATLAS file maiden.sprite.sidearm_target, you forgot to change the name musketeer inside the file to maiden

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Reply To: PSA for artists — Looking for Skins!!

Ananse wrote: np, I won’t publish it then OH, and hey there’s a tiny error in your mod, in the fx folder the ATLAS file maiden.sprite.sidearm_target, you forgot to change the name musketeer inside the...

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Reply To: PSA for artists — Looking for Skins!!

Well it took me an hour but I finally found it. There’s an extra exclamation point in the localization file for the skill Sidearm as well. Once those two things are fixed it works.

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Reply To: PSA for artists — Looking for Skins!!

Ananse wrote: Well it took me an hour but I finally found it. There’s an extra exclamation point in the localization file for the skill Sidearm as well. Once those two things are fixed it works. Quote...

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Reply To: PSA for artists — Looking for Skins!!

And these… You can download their sets from my variant pack on the nexus http://www.nexusmods.com/darkestdungeon/mods/65/? Attachments:You must be logged in to view attached files.Current class...

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Reply To: PSA for artists — Looking for Skins!!

Just so you can see what I did, here is the skillset I made up for the maiden. I tried to keep fidelity to your design as best I could, and kept most of the ability names (except for sidearm, which I...

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Reply To: PSA for artists — Looking for Skins!!

Those are awesome, thank you!

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Reply To: [Class Mod] Cannoneer

Wow, that’s looking great, man! Awesome job for a quick diddy, but it looks like you forgot to include the scripts for the classes’ unique skills in your download files on nexus.

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Reply To: [Class Mod] Cannoneer

scorpiovaeden wrote: Looks awesome, can’t wait to use him. My Falconer is also ready, but I am having trouble with annoying particles and white spots. No matter how thoroughly I examine my anim files...

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Reply To: [Class Mod] Cannoneer

Bubsy Bruno wrote: Wow, that’s looking great, man! Awesome job for a quick diddy, but it looks like you forgot to include the scripts for the classes’ unique skills in your download files on nexus....

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Reply To: [Class Mod] Cannoneer

actionjack wrote: scorpiovaeden wrote: Looks awesome, can’t wait to use him. My Falconer is also ready, but I am having trouble with annoying particles and white spots. No matter how thoroughly I...

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New classes – Works in Progress

So I have a few classes that I am working on. With the Easter holiday week coming up, I will have some time to get a few of these done Like always, if anyone has any skill suggestions for any of the...

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Reply To: New classes – Works in Progress

And the last one. Attachments:You must be logged in to view attached files.Current class mods/variants: Shadow-Dancer, Maiden, Knight, Dame, Evoker, Warlock, Apothecary, Psionic, Treasure Hunter,...

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Reply To: New classes – Works in Progress

I like the Gunslinger the best so far. (was hoping to do one like that too…. but maybe I will just two double dagger in the future) Look like a lot of works… how do you manage?...

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Reply To: New classes – Works in Progress

actionjack wrote: I like the Gunslinger the best so far. (was hoping to do one like that too…. but maybe I will just two double dagger in the future) Look like a lot of works… how do you manage? Quote...

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Reply To: New classes – Works in Progress

I’ll add my experience with using the .is_continue_turn true .per_turn_limit 1 string tagged on to the highwayman’s “take aim”, coupled with the Highway mans buff it is overpowered. In a turn that...

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Loot tables

Since new update trinkets have been pouring from everywhere in quantity. I still had to drop about 60% of loot I come across but now it’s just silly… Would loot.json from older version fit in new one...

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