Okay. I’ve given her a few runs and I’ve spotted a minor design issue. Pretty much all of her attacks can only be sued from the front two ranks. Most of her defensive & support abilities (healing etc) can only be used from the back two ranks. She has no abilities such as Holy Lance to move herself forwards from the back. This means she’s either often stuck with 2 or 3 skills she can’t use a lot of the time or she needs to have a party designed around her who can shuffle forwards and back not to abuse their own abilities but to place her in the correct position to use whatever the party needs. Highwaymen, Men-at-Arms and Graverobbers come to mind.
For some reason Cleansing strike feels very powerful when you pay attention to how often the double stun seems to work. So far Strike of Light, Cleansing Strike, Smite Evil & Divine Strength seems to be the optimal front rank build for a fairly static party. I know a lot of people enjoy having Highwaymen and Graverobbers leaping back and forth but I tend to prefer more static party lineups myself. I’m not sure if there’s a good back rank build in there to utilise a lot of her back rank abilities or not.
You may not have used all of her abilities, Searing Light is a back row attack ability. It is used for if she is in the 4th and 3rd rank… so you could use her in a static support role from the back, with that skill as attack. Although it makes little sense to use her that way, just like a Crusader, she is meant to be at the front of the party. Her getting knocked to the back should be seen as a disadvantage. I could add a move forward to Searing Light. But I do think having to manage party position after a surprise attack should be challenging, and not made easy by skills.
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