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Reply To: [MOD[ Paladin v1.1 custom class – Re-make of Dame.

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Okay. I’ve given her a few runs and I’ve spotted a minor design issue. Pretty much all of her attacks can only be sued from the front two ranks. Most of her defensive & support abilities (healing etc) can only be used from the back two ranks. She has no abilities such as Holy Lance to move herself forwards from the back. This means she’s either often stuck with 2 or 3 skills she can’t use a lot of the time or she needs to have a party designed around her who can shuffle forwards and back not to abuse their own abilities but to place her in the correct position to use whatever the party needs. Highwaymen, Men-at-Arms and Graverobbers come to mind.

For some reason Cleansing strike feels very powerful when you pay attention to how often the double stun seems to work. So far Strike of Light, Cleansing Strike, Smite Evil & Divine Strength seems to be the optimal front rank build for a fairly static party. I know a lot of people enjoy having Highwaymen and Graverobbers leaping back and forth but I tend to prefer more static party lineups myself. I’m not sure if there’s a good back rank build in there to utilise a lot of her back rank abilities or not.

You may not have used all of her abilities, Searing Light is a back row attack ability. It is used for if she is in the 4th and 3rd rank… so you could use her in a static support role from the back, with that skill as attack. Although it makes little sense to use her that way, just like a Crusader, she is meant to be at the front of the party. Her getting knocked to the back should be seen as a disadvantage. I could add a move forward to Searing Light. But I do think having to manage party position after a surprise attack should be challenging, and not made easy by skills.

Current class mods/variants:
Shadow-Dancer, Maiden, Knight, Dame, Evoker, Warlock, Apothecary, Psionic, Treasure Hunter, Gladiator, Blackguard, Valkyrie, Shadow Valkyrie, Vampiress, Lycan, Court Magus, Songstress.

DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

My personal Art work and Novels: www.stevenmouland.com


Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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Well I suppose, looking at this realistically, the summer holidays will be over soon and you’re probably going to be heading off back to college or university when term starts, right? I imagine that when that happens you’ll have a lot less free time to help out with this. I should probably start trying to wrap my head around that coding soon. Something I know even less about than art itself but I’ll give it a go. Scorpiodaven offered to help out with some of the initial scripting (just setting up the files so I could fiddle with them) but I haven’t heard much back on that front yet. I should probably drop him a line and check what he needs from me to help make things easier for all of us.

I can have a look at it this weekend. I have been very busy the last 2 weeks with my own art work and up-coming novels. I have been working on plot outlines and covers for my series of sci-fi novels.

You can check out my stuff on my Facebook author page – https://www.facebook.com/snmouland/?ref=aymt_homepage_panel

Paladin is now my last custom class – I have plenty of more ideas, just not the time. I might do a few more skins here and there, but once I am back to work in September, my free time will be devoted to my books and cover/character illustrations.

Current class mods/variants:
Shadow-Dancer, Maiden, Knight, Dame, Evoker, Warlock, Apothecary, Psionic, Treasure Hunter, Gladiator, Blackguard, Valkyrie, Shadow Valkyrie, Vampiress, Lycan, Court Magus, Songstress.

DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

My personal Art work and Novels: www.stevenmouland.com

Modding tests

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Hey,

So I was having a kick at modding DD characters and since I already work in the game industry I had some tools to my favor (like spine for .skel animations) so I was giving it a go.

Since it’s just a study and I don’t plan to really get into modding (because it demands a lot of time I don’t have) I’ll post my tests here :>

Test on the Leper

Reply To: [MOD[ Paladin v1.1 custom class – Re-make of Dame.

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You may not have used all of her abilities, Searing Light is a back row attack ability. It is used for if she is in the 4th and 3rd rank… so you could use her in a static support role from the back, with that skill as attack. Although it makes little sense to use her that way, just like a Crusader, she is meant to be at the front of the party. Her getting knocked to the back should be seen as a disadvantage. I could add a move forward to Searing Light. But I do think having to manage party position after a surprise attack should be challenging, and not made easy by skills.

I assumed Searing Light (a great spell, by the way) was designed for aback rank support build. However it seemd so strongly divided between front rank abilities and back rank abilities with no “used in position 2&3” crossover abilities (which such front or back builds often have in case they get slightly out of place or to allow more flexibility in positioning). I don’t believe forwards on Searing Light would help. Forwards on Aura of Good might do the trick (just forwards 1). I still think that toning down the healing on Lay On Hands but adding in Stun removal would help balance her out a bit as well.

Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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I should probably get that email sent soon then. If you can let me know exactly what you need I’ll do my best to get it to you.

Reply To: Modding tests

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Oh? That certainly looks interesting. As you may or may not know, a few of us are working on a new custom character mod. You said you’re not wanting to get into modding (as it takes up a lot of time) and that’s totally fine. Since we’ve been looking at the spine program I was wondering if you had any pointers to help us humble beginners get started. Just looking for now, mind.

Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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I should probably get that email sent soon then. If you can let me know exactly what you need I’ll do my best to get it to you.

Send me your hero folder, or if you have not got one done up, I can use the Lepers (which I believe is mainly your hero’s base?), I will set up the hero name and skills there to match the loc and upgrades. You can then replace the anim/fx files after with your own if they are not ready now. You already sent me the list of skill names, unless that has changed. I will do up the localization and upgrade files. If there are specific camping skills you want from the list in game, let me know and I can add them. Perhaps just use the same one’s that my Paladin uses… I think its Sanctuary, pray, bless, and first aid.

Current class mods/variants:
Shadow-Dancer, Maiden, Knight, Dame, Evoker, Warlock, Apothecary, Psionic, Treasure Hunter, Gladiator, Blackguard, Valkyrie, Shadow Valkyrie, Vampiress, Lycan, Court Magus, Songstress.

DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

My personal Art work and Novels: www.stevenmouland.com

Reply To: Modding tests

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Oh, well, Spine is pretty straightforward :> As soon as you import the skeleton you can tap around with it and re-export. The downside is Spine costs 300 bucks. I medled with it because since I work in the area I already had a license, but it might be a little offputting because of the price.


Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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We haven’t set up a hero folder yet. We’ve only got art files at the moment (which can easily be renamed). I should finalise that list of skill names and get it to you ‘though. I did send two lists. I’m pretty sure I sent you a list of camping skills recently (the core 3 that everyone gets then 4 others).

According to my notes the camping skills were roughly as follows:

Madness, my old friend
+ virtue bonus & a large stress increase (say 25-40% stress). It’s kind of like burning books but with one of those virtue increase trinkets equipped.

Talk to the Sword
Personal stress reduction. Similar to one or two of the Crusader skills.

Light in the Darkness
+ Virtue chance for 4 encounters?

Reverberating Lantern/Noise Inhibitors
(icon might resemble her wearing headphones or a vibrating lantern)
Prevents Ambush and some other effect (grants allies stress resistance for 4 combats?)

Reply To: Modding tests

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I think there was a non commercial one (for private use) available for roughly £60 ($90) but I could be mistaken.

Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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We haven’t set up a hero folder yet. We’ve only got art files at the moment (which can easily be renamed). I should finalise that list of skill names and get it to you ‘though. I did send two lists. I’m pretty sure I sent you a list of camping skills recently (the core 3 that everyone gets then 4 others).

According to my notes the camping skills were roughly as follows:

Madness, my old friend
+ virtue bonus & a large stress increase (say 25-40% stress). It’s kind of like burning books but with one of those virtue increase trinkets equipped.

Talk to the Sword
Personal stress reduction. Similar to one or two of the Crusader skills.

Light in the Darkness
+ Virtue chance for 4 encounters?

Reverberating Lantern/Noise Inhibitors
(icon might resemble her wearing headphones or a vibrating lantern)
Prevents Ambush and some other effect (grants allies stress resistance for 4 combats?)

I can only set up vanilla skills, so which camping skills that are in game would you like me to set up? Or should I leave camping skills to you?

I will set up your hero folder, you will have to replace the anim/fx files afterward, I will set up your localization and upgrade files.

Current class mods/variants:
Shadow-Dancer, Maiden, Knight, Dame, Evoker, Warlock, Apothecary, Psionic, Treasure Hunter, Gladiator, Blackguard, Valkyrie, Shadow Valkyrie, Vampiress, Lycan, Court Magus, Songstress.

DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

My personal Art work and Novels: www.stevenmouland.com

Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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Okay, let’s see. Default camping skills for now then.

The three shared skills (Encourage, Wound Care & Pep Talk) followed by Dark Ritual (Occultist), Zealous Speech (Crusader), Unparalelled Finesse (Highwayman) & Reflection (Leper).

Affliction/Virtuous Animations for Custom Skins glitched

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So I tried making a small alternate skin for the Grave Robber, and had finally gotten to the Affliction and Virtuous sprites, and then I end up getting these when trying it in game.

Can anyone help me out with fixing these?

Reply To: Affliction/Virtuous Animations for Custom Skins glitched

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It looks like you might be using older versions of the skins. At one point the heroic & afflicted images were rotated (I guess the skeleton files were reworked). A lot of older custom skins suffer from this issue due to needing to be re-aligned. Now the second one (with the noticeable whiteboxing) is more complicated to fix. I’ll leave it to one of the more experienced modders to explain it but it’s basically related to file save formatting. I think.

Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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Hey killthemall, I don’t know how I managed to do this (because I did the exact same thing I’ve been doing previously) but I managed to get your latest idle sprite to work without any whiteboxing issues. The belts seem to work very nicely. I’d recommend a slight tweak to the hair ‘though because the face will rotate slightly during walking (it might rotate a little during the idle animation as well but, for idle, I believe it’s mostly up and down). If we add a slight curl to the hair on the left hand side of the face section it can rotate without looking awkward. Instead of looking missaligned it would look as if a shorter curling strand was simply falling forwards and then dropping back into place again as she walks.

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Reply To: Affliction/Virtuous Animations for Custom Skins glitched

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Currently the second one is no longer an issue, and the first image is the current problem now.

Reply To: Affliction/Virtuous Animations for Custom Skins glitched

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Okay. I know what’s causing it. I just don’t know how to describe it :(.

Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

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Further thought – we don’t really need to move the torso as it’s currently lines up very nicely, just redraw it slightly (possibly similar to one of it’s older, less barrel chested, shapes).

Reply To: Affliction/Virtuous Animations for Custom Skins glitched

Reply To: Affliction/Virtuous Animations for Custom Skins glitched

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Is there a way to fix it?

Yes but it means editing the image significantly. The problem is that you’ve probably been working with an outdated version of the sprite. Please see the attached examples. At one point in time a lot of the virtue & affliction sprites got an overhaul and their layout changed. This lead to problems with a lot of old class reskins essentially displaying the exact same way your one is. You see two copies of the sprite spiralling out at you then spiralling back away again, right?

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