Reply To: Issue: White boxes replacing .targfx
Seems like a PNG export issue to me. Save the file as a .PSD file, open it in GIMP – then export it as a .PNG file – be sure to check all boxes when the pop-up box appears. Then add it to the hero...
View ArticleReply To: Skill desc. window not showing all effects
There is something you can try to do. In the class.art.darkest file, you can add this to the end of your skills. combat_skill: .id "tenebrous_precognition" .icon "six" .anim "attack_buff" .fx...
View ArticleConditional Skill Effect Help
I’ve seen some skills that cure / heal, and wanted to make a custom skill for my class that is unique. What doesn’t kill me, makes me stronger! The initial idea being to cure poison / bleeding, apply...
View ArticleReply To: My mods don't work
I haven’t actually tried to upload things to the steam workshop yet. I am still in early testing of my own custom class. But I have been testing things this way. 1. Create a folder anywhere on your...
View ArticleReply To: Amazon
Yeah this is a dead project guys – the artist has not been around in over a year. Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron,...
View ArticleReply To: Amazon
They never did the affliction or virtue sprites. Some of the bandages are missing from the arms and legs in some of the action sprites. It’s an incomplete skin and it’s verging on the pornographic....
View ArticleReply To: [MOD CONCEPT] The Librarian
Late last night I posted a quick video update on my channel. This includes a sneak peek at the Librarian’s idle sprite. Link here in case you’re interested.
View ArticleReply To: Amazon
A reupload would really be appreciated, also @g29504569, yours aswell 😀
View ArticleReply To: [New Mod] No More Heroes. Kill or be kiilled!
“Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear. However… Be careful with the lifes in your hand, unlike I was with the ones in mine....
View ArticleReply To: My mods don't work
I didn’t mess with any of the main game files, but I can’t seem to get any class mod to work. I tried all workarounds related to the bat file, and it just will not run. period. I keep getting the...
View ArticleReligious Heroes
Does anyone have any idea for how to make the following changes?: • The abomination can now join a party with religious heroes. • Doing so causes relgious heroes to gain +25% stress for the entire...
View ArticleModding help with Highwayman Overhaul
Hello there. I am currently trying to concoct a rework for the highwayman – to make him, overall, more useful, unique and make his fighting style more about meshing melee and ranged attacks together....
View ArticleCharacter mod not working
I began working on a character mod yesterday, using the 20 step tutorial here and after following all the steps, the game crashes upon trying to open up the character menu, select the character in a...
View ArticleReply To: Character mod not working
Check the anim & skel files have the same class name as the art sprites. Also check the fx files all have the same file name as well.
View ArticleReply To: Character mod not working
I ran through them and everything seems to be in order, but now I’m getting an error that says: Assert Failed: (returnType != Types::k_count) EffectTarget:GetTypeFromId in effect.cpp line 74...
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