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Reply To: Issue: White boxes replacing .targfx

Seems like a PNG export issue to me. Save the file as a .PSD file, open it in GIMP – then export it as a .PNG file – be sure to check all boxes when the pop-up box appears. Then add it to the hero...

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Reply To: Skill desc. window not showing all effects

There is something you can try to do. In the class.art.darkest file, you can add this to the end of your skills. combat_skill: .id "tenebrous_precognition" .icon "six" .anim "attack_buff" .fx...

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Conditional Skill Effect Help

I’ve seen some skills that cure / heal, and wanted to make a custom skill for my class that is unique. What doesn’t kill me, makes me stronger! The initial idea being to cure poison / bleeding, apply...

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Reply To: My mods don't work

I haven’t actually tried to upload things to the steam workshop yet. I am still in early testing of my own custom class. But I have been testing things this way. 1. Create a folder anywhere on your...

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Reply To: Amazon

Download link is dead :C any reupload for this beautiful skin?

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Reply To: Amazon

Is this a skin or a new character ?

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Reply To: Amazon

It’s a skin.

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Reply To: Amazon

Yeah this is a dead project guys – the artist has not been around in over a year. Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron,...

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Reply To: Amazon

They never did the affliction or virtue sprites. Some of the bandages are missing from the arms and legs in some of the action sprites. It’s an incomplete skin and it’s verging on the pornographic....

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Reply To: [MOD CONCEPT] The Librarian

Late last night I posted a quick video update on my channel. This includes a sneak peek at the Librarian’s idle sprite. Link here in case you’re interested.

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Reply To: Amazon

A reupload would really be appreciated, also @g29504569, yours aswell 😀

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Image may be NSFW.
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Reply To: [MOD CONCEPT] The Librarian

Another art update.

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Reply To: [New Mod] No More Heroes. Kill or be kiilled!

“Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear. However… Be careful with the lifes in your hand, unlike I was with the ones in mine....

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Reply To: Amazon

@blendrake here: nude lepper girl

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Reply To: My mods don't work

I didn’t mess with any of the main game files, but I can’t seem to get any class mod to work. I tried all workarounds related to the bat file, and it just will not run. period. I keep getting the...

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Religious Heroes

Does anyone have any idea for how to make the following changes?: • The abomination can now join a party with religious heroes. • Doing so causes relgious heroes to gain +25% stress for the entire...

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Modding help with Highwayman Overhaul

Hello there. I am currently trying to concoct a rework for the highwayman – to make him, overall, more useful, unique and make his fighting style more about meshing melee and ranged attacks together....

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Character mod not working

I began working on a character mod yesterday, using the 20 step tutorial here and after following all the steps, the game crashes upon trying to open up the character menu, select the character in a...

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Reply To: Character mod not working

Check the anim & skel files have the same class name as the art sprites. Also check the fx files all have the same file name as well.

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Reply To: Character mod not working

I ran through them and everything seems to be in order, but now I’m getting an error that says: Assert Failed: (returnType != Types::k_count) EffectTarget:GetTypeFromId in effect.cpp line 74...

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