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Modding help with Highwayman Overhaul

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Hello there.

I am currently trying to concoct a rework for the highwayman – to make him, overall, more useful, unique and make his fighting style more about meshing melee and ranged attacks together. I am, however, not sure wether it is possible to get it to work like I envision it.

The main feature of the overhaul will be a Bullet-System. The highwayman loads bullets with his melee abilities and the new ability “Preparation” and uses them for his ranged abilities – which are now much more powerful, require Bullets to be used and, in most cases, get stronger if you use up more than 1 Bullet.
The question is: Will this work at all?
What I need is:
A stacking buff or the like for the bullets
Abilities that consume between a certain minimum and maximum number of Bullets(Say 1-3 Bullets)
The abilities getting stronger with each bullet(Say, 50% DMG per bullet consumed)
And, for one ability, different effects depending on the number of Bullets used.
Lastly, for the new ability “Preparation”, I wish for it to always move the Highwayman to Pos3

I’ll post the rework here so you can see for yourself what the abilities are like and what I would need. I would be thankful for any help!


Wicked Slice

Can only target Position 1/2
Damage down to 100%
Debuffs enemy for 3 turns: Take 15-30% more damage from Ranged abilities
Loads a Bullet

Pistol Shot

Consumes 1 Bullet
Damage up to 100% Damage
+5 Acc
Base Crit up to 10-20%
VS Marked: +15% DMG; +10% Crit;

Point Blank Shot
Consumes 1-3 Bullets
+5 ACC
Enemy Knockback Removed
Reduce Crit to 0% at all ranks
DMG: 100% base DMG+40% per bullet consumed(Effectively a DMG Mod of +40% to +120%)
Reduces target prot(before damage is applied) by 20-40% for 3 turns

Grapeshot Blast
Consumes up to 3 Bullets
Hits pos 1/2, 2/3 or 3/4
Deals 35% DMG for each bullet consumed(Effectively a DMG mod between -65% to +5%)
ACC up by 5 on all levels
Loads a Bullet

Wounding shot
Consumes up to 2 Bullets
2-Stage Attack
First bullet:
40% dmg
Apply debuff: Bonus 15-30% bonus damage from Melee for 3 turns
Second bullet:
80% dmg
Apply weak Bleed
Usable from position 3/2/1
Can Target Pos 1/2/3
Low Crit
Average ACC
(If 2+ Bullets are loaded, they are consumed and both parts happen)

Duelists Advance
Can only target Pos 1/2/3
70% DMG
0% Crit on all ranks
Moves 2 Forward
Riposte for 1 turn
Grants 25% Prot for turn
Riposte: 60% DMG
Riposte: 2-6% Crit
Loads a Bullet

Preparation
Moves Highwayman to Position 3
Mark Target for 3 Turns
Loads 2 Bullets
Selfbuff: 20-35% Ranged DMG; +2-10 ACC


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