Reply To: Looking for someone to help me fix up my mod, will pay
I will chat with you on steam… but the deed is done. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon Mesmer |...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Ok, seeing as this is dragging on more than it needs to (mainly because of me), I know you might not like this but I think it might be best if we reuse some of the existing art for a new attack to...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
In all honesty if we get get the Whirlwind Attack & Defence sprite finalised then I can handle the rest. In the case of the whirlwind attack sprite it’s basically a case of finishing off the belts...
View ArticleReply To: Modding skill-item relationship Question
Sorry if this is hijacking this post but I also had some questions about how items can interact and though it might be better to keep those thoughts in a single thread. Is is possible to have one...
View ArticleReply To: Modding skill-item relationship Question
While I don’t know about trinkets being mutually exclusive I know it’s not possible to have a trinket change the character skin.
View ArticleMonster sound effects in other dungeons
I’ve run into a problem having monsters spawn in dungeons other than their “native” dungeon. I have no problems editing the dungeon mashs and getting the monsters to show up and fight. Mechanically...
View ArticleMy mods don't work
Hello, I made a mod to pump up the stats of the crusader just for testing. So I copied the file crusader.info.darkest from steamapps/common/DarkestDungeon/heroes/crusader to...
View ArticleReply To: My mods don't work
Couple of things to try… 1. Be very careful in how you path your workshop mod – the uploader is extremely finnicky – and 90% of the time that is why someone’s mod does not work right. 2. Try uploading...
View ArticleReply To: How can I modify a hero's initiative (turns per round)?
Just found out the Lone Crusader mod that only allows the player to use Reynauld, and his uber-Bulwark of Faith increases his turn rate. I NEED ANSWERS! OnO
View ArticleReply To: How can I modify a hero's initiative (turns per round)?
Answers for hero concept: 1) add a custom buff to buff library: { “id” : “Dmg_VS_Size2L”, “stat_type” : “combat_stat_multiply”, “stat_sub_type” : “damage_low”, “amount” : 0.25, “remove_if_not_active”...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
The email has finally been sent. Sorry it took so long. I’ve been meaning to send that one for quite some time.
View ArticleReply To: How can I modify a hero's initiative (turns per round)?
I’ll have for now to tinker on a rework. Since the release of the Crimson Court, specially with the Flagellant’s design, some things that I desired for my concept were added into the game (mostly the...
View ArticleSkill desc. window not showing all effects
I was tinkering with the GR Class until i got something weird: There’s a limit of words/window size(i suppose) that makes it not show all the effects it there is too many. There’s some way to expand...
View ArticleRemoving Debuffs
I know that you can put .cure to remove bleeds and blights but how can you remove debuffs?
View ArticleIssue: White boxes replacing .targfx
Hi, so I’m not really a modder, and am merely trying to replace the graphical effects of the Warlock mod from here: http://www.nexusmods.com/darkestdungeon/mods/167/? I’m trying to change the .targfx...
View ArticleReply To: Issue: White boxes replacing .targfx
Seem an easy fix. Open the warlock.sprite.hands_from_abyss_target.atlas file in the notepad, change the first line occultist.sprite.hands_from_abyss_target to warlock.sprite.hands_from_abyss_target...
View ArticleReply To: Issue: White boxes replacing .targfx
actionjack wrote: Seem an easy fix. Open the warlock.sprite.hands_from_abyss_target.atlas file in the notepad, change the first line occultist.sprite.hands_from_abyss_target to...
View ArticleReply To: Parry/Block
Admittedly, I’d much rather there be a hold turn option than a do nothing. I could see it being very useful. A good example is a bounty hunter, hold action until you have a marked target from another...
View ArticleLaudanum
I tried to make a few curios have an effect with laudanum and it isn’t working. I followed the same exactly format as the rest of the curio interactions and I wonder if I’m missing something. So below...
View ArticleReply To: Skill desc. window not showing all effects
The tooltip for skills is limited to the provided info for 5 effects. This is why modders do not add more than 5 effects per skill. It might be possible to add an overrides folder to show more – but I...
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