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Reply To: Looking for someone to help me fix up my mod, will pay

I will chat with you on steam… but the deed is done. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon Mesmer |...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Ok, seeing as this is dragging on more than it needs to (mainly because of me), I know you might not like this but I think it might be best if we reuse some of the existing art for a new attack to...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

In all honesty if we get get the Whirlwind Attack & Defence sprite finalised then I can handle the rest. In the case of the whirlwind attack sprite it’s basically a case of finishing off the belts...

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Reply To: Modding skill-item relationship Question

Sorry if this is hijacking this post but I also had some questions about how items can interact and though it might be better to keep those thoughts in a single thread. Is is possible to have one...

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Reply To: Modding skill-item relationship Question

While I don’t know about trinkets being mutually exclusive I know it’s not possible to have a trinket change the character skin.

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Monster sound effects in other dungeons

I’ve run into a problem having monsters spawn in dungeons other than their “native” dungeon. I have no problems editing the dungeon mashs and getting the monsters to show up and fight. Mechanically...

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My mods don't work

Hello, I made a mod to pump up the stats of the crusader just for testing. So I copied the file crusader.info.darkest from steamapps/common/DarkestDungeon/heroes/crusader to...

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Reply To: My mods don't work

Couple of things to try… 1. Be very careful in how you path your workshop mod – the uploader is extremely finnicky – and 90% of the time that is why someone’s mod does not work right. 2. Try uploading...

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Reply To: How can I modify a hero's initiative (turns per round)?

Just found out the Lone Crusader mod that only allows the player to use Reynauld, and his uber-Bulwark of Faith increases his turn rate. I NEED ANSWERS! OnO

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Reply To: How can I modify a hero's initiative (turns per round)?

Answers for hero concept: 1) add a custom buff to buff library: { “id” : “Dmg_VS_Size2L”, “stat_type” : “combat_stat_multiply”, “stat_sub_type” : “damage_low”, “amount” : 0.25, “remove_if_not_active”...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

The email has finally been sent. Sorry it took so long. I’ve been meaning to send that one for quite some time.

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Reply To: How can I modify a hero's initiative (turns per round)?

I’ll have for now to tinker on a rework. Since the release of the Crimson Court, specially with the Flagellant’s design, some things that I desired for my concept were added into the game (mostly the...

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Skill desc. window not showing all effects

I was tinkering with the GR Class until i got something weird: There’s a limit of words/window size(i suppose) that makes it not show all the effects it there is too many. There’s some way to expand...

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Removing Debuffs

I know that you can put .cure to remove bleeds and blights but how can you remove debuffs?

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Issue: White boxes replacing .targfx

Hi, so I’m not really a modder, and am merely trying to replace the graphical effects of the Warlock mod from here: http://www.nexusmods.com/darkestdungeon/mods/167/? I’m trying to change the .targfx...

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Reply To: Issue: White boxes replacing .targfx

Seem an easy fix. Open the warlock.sprite.hands_from_abyss_target.atlas file in the notepad, change the first line occultist.sprite.hands_from_abyss_target to warlock.sprite.hands_from_abyss_target...

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Reply To: Issue: White boxes replacing .targfx

actionjack wrote: Seem an easy fix. Open the warlock.sprite.hands_from_abyss_target.atlas file in the notepad, change the first line occultist.sprite.hands_from_abyss_target to...

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Reply To: Parry/Block

Admittedly, I’d much rather there be a hold turn option than a do nothing. I could see it being very useful. A good example is a bounty hunter, hold action until you have a marked target from another...

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Laudanum

I tried to make a few curios have an effect with laudanum and it isn’t working. I followed the same exactly format as the rest of the curio interactions and I wonder if I’m missing something. So below...

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Reply To: Skill desc. window not showing all effects

The tooltip for skills is limited to the provided info for 5 effects. This is why modders do not add more than 5 effects per skill. It might be possible to add an overrides folder to show more – but I...

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