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Reply To: Way to add ranged only damage buff?

Scratch that, probably wont work. Holy shit, why edit button is at the top. Camping skills use “effect type” “remove_bleed” and “remove_poison”. They’re not in the buff library.

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Reply To: [WIP] New Hero Class! The Harbinger (1/3 Classes)

Looks amazing! Can’t wait. 😀

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Reply To: [WIP] New Hero Class! The Harbinger (1/3 Classes)

What Phion said….:) ............................................... Class Mods UPDATED: Assassin | Pit Fighter ( Still need work: Mesmer | | Surgeon | Trap Maker | Shield Miaden )

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Attaching lasting buff or debuff to .keyStatus effect

The tittle. Basically – attach a buff or debuff that lasts longer than the attack itself.

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Help ME Mods not working

I am running version 12037 and no mods are working, none of them. Always crashed at loading or when i push esc it closed menu instantly. That was weird. Why no mods working with me and what are...

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Reply To: [Class Mod] Pit Fighter

I am using this mods but i lost monster buff texts and quest goal is showing as code. So my game is bugged and i dont know why I see blue texts they are code, and cant see monster buffs, debuffs

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Heyya guys. This is Team Waldo, Korean Amateur game localization team.

Hello, Dev team. We are Team Waldo, Korean amateur game localization team. We have translated several and various platform of the games, such as indie, AAA, console, PC, etc. Some of those were...

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Reply To: [Class Mod] Assasssin

12037, it is turned blue codes. It is working but causing some texts not appear and show blue codes instead.

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Reply To: No Abomination Party Restrictions Mod

OMG, u are a genius; just go to file and delete last code.

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Reply To: Pitch Black Dungeon – Gameplay Overhaul Mod

Nearly all modes not working with 12037

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Reply To: Bringing class mods up to date

Assassin and Pit fighter works, you have to edit script effects by yourself and some texts are showing blue code or disappear, makes game extra hard

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Reply To: [Class Mod] Pit Fighter

yuno44907 wrote: I am using this mods but i lost monster buff texts and quest goal is showing as code. So my game is bugged and i dont know why I see blue texts they are code, and cant see monster...

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Reply To: Pitch Black Dungeon – Gameplay Overhaul Mod

yuno44907 wrote: Nearly all modes not working with 12037 Quote Build 12037 is a very old build of the game. Update you game to play with new versions of mods! Creator of Lighter Dungeon, Pitch Black...

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How to add other trinkets into the cheat area with the backer trinkets?

So I’d like to know where I need to edit within the game’s files to be able to add in certain trinkets to the cheat menu to acquire them instantly with the Kickstarter backer trinkets. Thanks, I hope...

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Reply To: [Class Mod] Assasssin

You need to run the localization batch file in the Localization folder (which is located in your darkest dungeon directory). That will fix the blue text.

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Reply To: [WIP] New Hero Class! The Harbinger (1/3 Classes)

Hello. It’s me. Etc etc. So, thinking up skills for this hero became kind of a little pet project of mine over the last few days, and it’s safe to say it went pretty out of control. I tried to work...

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Reply To: [WIP] New Hero Class! The Harbinger (1/3 Classes)

Holyshi-, Bubsy! Fantastic work! I mean I had some ideas but I hadn’t really thought that much about his abilities yet, I was mostly focused on his art lol. Damn, I’ll probably be using almost...

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Reply To: [WIP] New Hero Class! The Harbinger (1/3 Classes)

Wow, thanks! I am really glad you dug the concept! The self-buffs were probably the least polished of the bunch admittedly, I mostly was just really enamored with the idea of being able to buff his...

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Reply To: [WIP] New Hero Class! The Harbinger (1/3 Classes)

Feel like you’re doing what I should be, but yeah, go ahead. 😀 I appreciate it. You can add me on steam if you like, I’m ~Assclown~

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Can someone tell me how to fix this please?

All the class mods I’m using have a funny string name next to the class, and skills. How can I fix this? Thanks

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