Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)
sorry, I am still working on the dodge, I am thinking of redrawing it hence why I have left it alone. Though the file is titled “final”, i am still doing or planning to do some changes here and there....
View ArticleReply To: Problem
wodzu93 wrote: Looked at those two. “blunderbuster.upgrades.json” seems fine. In “blunderbuster.camping_skills.json”, “first_aid” skill is missing blight removal, and healed value is different from...
View ArticleReply To: Wondering about FX for modded monsters
If only he was here to tell us also, congrats on crashing the game .on_hit true .on_true false Herp-a-derp. Time for bed.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
killthemall wrote: sorry, I am still working on the dodge, I am thinking of redrawing it hence why I have left it alone. Though the file is titled “final”, i am still doing or planning to do some...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
That’s fine. I was thinking of doing that two since I think the final folder is already getting crowded. You seem to have mentioned something about this on another post you made but can heroes now use...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
They can’t use two. The Target uses one (but it’ll be from the hero’s files). Some attacks use two. One effect on the hero. One on the target. Those tend to be ranged attacks. So like how the sniper’s...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Oh, must have misread then. Would be a bit easier if I could use two effects on one hero given some of the effects have limitations.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
well, finally done. Can you test out the lance to see how well it works in the game?
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Alright. I’ll test these some time soon. I presume the rake fx is for an attack sprite that hasn’t been done yet. Currently I’ll be mostly testing sprites and not testing fx quite so much. Are we...
View ArticleReply To: FX issue?
Did you ever find a solution to this? I’ve gone through renaming everything I can find, but I’m still getting a white box during the animation attack.
View ArticleReply To: FX issue?
mrjane wrote: Did you ever find a solution to this? I’ve gone through renaming everything I can find, but I’m still getting a white box during the animation attack. Quote Oh thanks. Yes, eventually,...
View ArticleAssert Failed Error, Help?
I’m working on a custom class. I have the idle animation at the character sheet working, as well as the skills and camping done (at least they appear fine in the character sheet). I add the class to...
View ArticleReply To: FX issue?
Hmm… That’s odd then. I’ve renamed all my atlas files. All my animation/fx works except for a single one. My basic attack gets a white box, but every other anim works just fine.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
All seems to be working well :). It’s a little hard to capture the vfx for the holy lance (the energy trail behind her tends to have faded by the time I press the key) but it all looks pretty...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
mhmmm, I guess they need a bit of tweaking here and there but I will have to do that later
View ArticleReply To: Problem
I think I’ve found the root of the problem. Blunderbuster’s equipment doesn’t shows at all. Any ideas on fixing this?
View ArticleReply To: Problem
Equipment should be handled in the blunderbuster.upgrades.json file. And in the class’s string table too, I think.
View ArticleReply To: Problem
Fixed the equipment error, but the white square texture is still a thing. By the way, I was using GIMP from the beginning. Any other ideas, except for scorpiovaeden’s one?
View ArticleReply To: Problem
DenTheUA wrote: Fixed the equipment error, but the white square texture is still a thing. By the way, I was using GIMP from the beginning. Any other ideas, except for scorpiovaeden’s one? Quote white...
View ArticleReply To: Problem
Marsopa wrote: DenTheUA wrote: Fixed the equipment error, but the white square texture is still a thing. By the way, I was using GIMP from the beginning. Any other ideas, except for scorpiovaeden’s...
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