Glitch with the stagecoach while scripting
Hey all, I tried asking about this in the subreddit to no avail, unfortunately. Here’s hoping you fine folks have an answer! So I’ve been scripting up some stuff for darkest dungeon, only to find that...
View ArticleReply To: Glitch with the stagecoach while scripting
Make sure each of your heroes has this line in their .info file: .is_generation_enabled true It should be located after this area: id_index: .index 4 generation: Current class mods/variants:...
View ArticleReply To: Glitch with the stagecoach while scripting
Yup, that was indeed it. How bizarre! Thank you very much for the info. I had just lost a shit-ton of lvl 6’s while trying to rebalance a heavily modded shambler bossfight (new types of shambler...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
How did the testing go? Do you already have place holders for the art and have tested out the abilities? Also a question I have for her equipment is what am I supposed to do with the upgrades....
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
I tested a few different fixes. None of them seemed to work. Also my dropbox folders have been acting a bit weird for the last 2 weeks so if you pop something new in there please let me know so I can...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Dropbox issue has been solved so that’s something good :).
View ArticleUsing heroes that modify the effects file crashes my game
I don’t know what it is but I’ve been experiencing a lot of crashes related to using specific heroes (or having them installed) recently. The crashes don’t tend to happen ’til level 3 dungeons and the...
View ArticleReply To: Using heroes that modify the effects file crashes my game
Balgin wrote: I don’t know what it is but I’ve been experiencing a lot of crashes related to using specific heroes (or having them installed) recently. The crashes don’t tend to happen ’til level 3...
View ArticleScripts got me beat
Hi everyone, I tried making a hero based on the savoyard helm because the style is super neato. So I start with graphics, kinda rushed them because I want to see them in game so bad. Attached some...
View ArticleReply To: Scripts got me beat
He does look cool – what exactly caused you to quit? Are you using a mod class’s scripts and a hero classes animations as a base? Current class mods/variants: Shadow-Dancer, Maiden, Paladin, Lord,...
View ArticleReply To: Scripts got me beat
No, I tried copying and editing the Crusaders scripts and frames. It all seemed to work fine, I got a character in game, thing is; I can’t teach him the skills at the guild and therefore can’t upgrade...
View ArticleReply To: Scripts got me beat
Ooh. Savoyard looks like a bizarre hybrid between an English Civil War Lobster Pot Helmet and the Sutton Hoo Helmet. Interesting. For the skills the hero to start with skills you need a few lines of...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Sorry for the late reply. My internet has not been working lately but I think it’s fixed now. Anyway I took a break to work on some logos I have to do for someone hence the lack of update. I think I...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
That seems quite reasonable. I presume that might mean a few slight adjustments to some of the poses.
View ArticleThe Forsaken (WIP)
Stats are based on Crusader +means I’ve added it to class files *means changed from base of Crusader ~ means I’ve created a script for the ability The Forsaken Class Description: Once a proud warrior...
View ArticleReply To: The Forsaken (WIP)
Whilst messing around with trying to get my riposte skill to work, I seem to have made all my abilities lose their effects. My info.darkest files and my effects file both seem correct so I’m not quite...
View ArticleReply To: Scripts got me beat
I think it’s more in between the closed helm (like the crusader’s) and the sutton hoo? They’ve usually got pretty nice visibility and were a staple in munition armor, which was very very common in the...
View ArticleNeed "resolve_number" text input file
Hi I’m trying to mod the resolve number in the UI and I found the layout and font tipe but can’t find the file with the text input that makes use of the font, can anyone help.
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Hmmmmh, how much are you a fan of the mark pose? To cut down on time since this has been dragging on for a while now is to do what the artist did when drawing the characters which is to use body parts...
View ArticleReply To: [WIP] The Twilight Knight (in Darkest Dungeon)
Hmmmm. Well the Mark pose is a good neutral pose to borrow from. I was almost wondering if it could become her investigate pose. In terms of recycling assets it would definitely help. I think anything...
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