Stats are based on Crusader
+means I’ve added it to class files
*means changed from base of Crusader
~ means I’ve created a script for the ability
The Forsaken
Class Description:
Once a proud warrior of the light, the Forsaken fell in battle and was raised as an undead servant to the wicked necromancer. Breaking from his eternal bond through an unstoppable force of will, he now roams the wilds in search of redemption…. and revenge.
Role:
A combo oriented front line tank with low damage and high sustainability. Utilises magic to deal low aoe damage and debuff. Works well with Houndmaster, Jester, and Apothecary. No movement abilities making him susceptible to being displaced. Because he is undead I think high bleed resist and lower blight resist. Cannot be partied with Religious(not added yet).
Preferred slots: 0-0-1-1
Base Stats
Resolve level
1
2
3
4
5
MAX HP
33
40
47
54
61
DODGE
5
10
15
20
25
PROT
0%
0%
0%
0%
0%
SPD
1
1
2
2
3
ACC MOD
0
0
0
0
0
CRIT
5%
5.5%
6%
6.5%
7%
DMG
6-12
7-14
8-16
9-17
10-19
Resistances
STUN
40%
MOVE
40%
BLIGHT
40% (30%)*+
BLEED
30% (50%)*+
DISEASE
30% (50%)*+
DEBUFF
30%
DEATH BLOW
67%
TRAP
10%
OTHER
Movement
1 Forwards, 1 Backwards
Non-Religious
No
Provisions
–
Combat Skills
(Need 7)
+~HeartStrike~
Range Melee
Rank 0-0-1-1
Target 1-1-1-0
Damage -50%
Acc 80
CritMod 5%
Effect +25% dmg to blighted target (I cant get this to work, tried using the +Dmg to bleed from Trapmaster but idk the string for poison)
Self Heal3-4
combat_skill: .id “Heartstrike” .level 0 .type “melee” .atk 80% .dmg -50% .crit 5% .launch 21 .target 123 .is_crit_valid True .effect “HealSelf 1” “Bloodboil effect 1”
combat_skill: .id “Heartstrike” .level 1 .type “melee” .atk 85% .dmg -50% .crit 6% .launch 21 .target 123 .is_crit_valid True .effect “HealSelf 1” Bloodboil effect 1”
combat_skill: .id “Heartstrike” .level 2 .type “melee” .atk 90% .dmg -50% .crit 6% .launch 21 .target 123 .is_crit_valid True .effect “HealSelf 2” “Bloodboil effect 2”
combat_skill: .id “Heartstrike” .level 3 .type “melee” .atk 95% .dmg -50% .crit 6% .launch 21 .target 123 .is_crit_valid True .effect “HealSelf 2” “Bloodboil effect 2”
combat_skill: .id “Heartstrike” .level 4 .type “melee” .atk 100% .dmg -50% .crit 7% .launch 21 .target 123 .is_crit_valid True .effect “HealSelf 3” “Bloodboil effect 3”
+~DeathGrip~
Range Ranged
Rank 0-0-1-1
Target 0-0-1-1
Damage -80%
Acc 90
CritMod 0
Effect Pull 2 Stun (80% B)
Self-
combat_skill: .id “Deathgrip” .level 0 .type “ranged” .atk 90% .dmg -80% .crit 0% .launch 21 .target 34 .is_crit_valid True .effect “Pull 2A” “Stun 1”
combat_skill: .id “Deathgrip” .level 1 .type “ranged” .atk 95% .dmg -80% .crit 0% .launch 21 .target 34 .is_crit_valid True .effect “Pull 2B” “Stun 2”
combat_skill: .id “Deathgrip” .level 2 .type “ranged” .atk 100% .dmg -80% .crit 1% .launch 21 .target 34 .is_crit_valid True .effect “Pull 2C” “Stun 3”
combat_skill: .id “Deathgrip” .level 3 .type “ranged” .atk 105% .dmg -80% .crit 2% .launch 21 .target 34 .is_crit_valid True .effect “Pull 2D” “Stun 4”
combat_skill: .id “Deathgrip” .level 4 .type “ranged” .atk 110% .dmg -80% .crit 2% .launch 21 .target 34 .is_crit_valid True .effect “Pull 2E” “Stun 5”
+Bone Armor (I think this needs a downside, perhaps darkness. Or to differ from the crusader)
Range Self
Rank 0-0-1-1
Target –
Damage
Acc
CritMod
Effect
Self +25% Prot, Mark Self
combat_skill: .id “Bone_armor” .level 0 .type “melee” .atk 0% .dmg 0% .crit 0% .launch 21 .target .is_crit_valid True .effect “Crusader Bulwark 1”
combat_skill: .id “Bone_armor” .level 1 .type “melee” .atk 0% .dmg 0% .crit 0% .launch 21 .target .is_crit_valid True .effect “Crusader Bulwark 2”
combat_skill: .id “Bone_armor” .level 2 .type “melee” .atk 0% .dmg 0% .crit 0% .launch 21 .target .is_crit_valid True .effect “Crusader Bulwark 3”
combat_skill: .id “Bone_armor” .level 3 .type “melee” .atk 0% .dmg 0% .crit 0% .launch 21 .target .is_crit_valid True .effect “Crusader Bulwark 4”
combat_skill: .id “Bone_armor” .level 4 .type “melee” .atk 0% .dmg 0% .crit 0% .launch 21 .target .is_crit_valid True .effect “Crusader Bulwark 5”
Idea: Loses charges on hit x3 (no idea how to code that)
+(Necrotic Plague)* (NO ANIMATION YET) (Needs Teaking)
Range Ranged
Rank 0-0-1-1
Target 1+1+1+1
Damage -100%*
Acc 85
CritMod –
Effect Blight (100% B) 1pts/R 3r -25% Blight Res
combat_skill: .id “Necrotic_plague” .level 0 .type “ranged” .atk 85% .dmg -100% .crit 5% .launch 21 .target ~1234 .is_crit_valid True .effect “Weak Blight 1” “GR Blight Debuff 1” .generation_guaranteed true
combat_skill: .id “Necrotic_plague” .level 1 .type “ranged” .atk 90% .dmg -100% .crit 6% .launch 21 .target ~1234 .is_crit_valid True .effect “Weak Blight 2” “GR Blight Debuff 2”
combat_skill: .id “Necrotic_plague” .level 2 .type “ranged” .atk 95% .dmg -100% .crit 6% .launch 21 .target ~1234 .is_crit_valid True .effect “Weak Blight 3” “GR Blight Debuff 3”
combat_skill: .id “Necrotic_plague” .level 3 .type “ranged” .atk 100% .dmg -100% .crit 6% .launch 21 .target ~1234 .is_crit_valid TrueD26Blight Debuff 4″
combat_skill: .id “Necrotic_plague” .level 4 .type “ranged” .atk 110% .dmg -100% .crit 7% .launch 21 .target ~1234 .is_crit_valid True .effect “Weak Blight 5” “GR Blight Debuff 5”
+BloodBoil (Will def need tuning)
Range Ranged
Rank 0-0-1-1
Target 0+1+1+1
Damage -90%
Acc 80
CritMod 2%
Effect -bleed 1pt 3rd, 25% more dmg vs. bleed targets
combat_skill: .id “Bloodboil” .level 0 .type “ranged” .atk 80% .dmg -80% .crit 2% .launch 34 .target ~12 .effect “Bloodboil Bleed 1” “Bloodboil Effect 1”
combat_skill: .id “Bloodboil” .level 1 .type “ranged” .atk 85% .dmg -80% .crit 3% .launch 34 .target ~12 .effect “Bloodboil bleed 2” “Bloodboil Effect 1”
combat_skill: .id “Bloodboil” .level 2 .type “ranged” .atk 90% .dmg -80% .crit 4% .launch 34 .target ~12 .effect “Bloodboil bleed 3″ “Bloodboil Effect 2”
combat_skill: .id “Bloodboil” .level 3 .type “ranged” .atk 95% .dmg -80% .crit 5% .launch 34 .target ~12 .effect “Bloodboil bleed 4” “Bloodboil Effect 2”
combat_skill: .id “Bloodboil” .level 4 .type “ranged” .atk 100% .dmg -80% .crit 6% .launch 34 .target ~12 .effect “Bloodboil bleed 5” “Bloodboil Effect 3”
Notes: think about consuming stacks of bleed for extra damage, no idea how to code.
-Plague Carrier (HARD AF TO MAKE)(not in game) (want to replace bone_armor with this)
Range Self
Rank 0-0-1-1
Target Self
Damage
Acc
CritMod
Effect Riposte 1 Chance on riposte to cause blight 2
Self
+Deathcoil (+damage to blight not added) (WORKS BUT NO ANIMS) (needs rework)
Range Ranged
Rank 0-0-1-1
Target 0-0-1-1
Damage -40%
Acc 85
CritMod 5%
Effect+25% to marked +25% to blight
Self
combat_skill: .id “Deathcoil” .level 0 .type “ranged” .atk 85% .dmg -30% .crit 5% .launch 21 .target 234 .is_crit_valid True .effect “Highwayman Pistol Dmg Marked” .generation_guaranteed true
combat_skill: .id “Deathcoil” .level 1 .type “ranged” .atk 90% .dmg -30% .crit 6% .launch 21 .target 234 .is_crit_valid True .effect “Highwayman Pistol Dmg Marked”
combat_skill: .id “Deathcoil” .level 2 .type “ranged” .atk 95% .dmg -30% .crit 6% .launch 21 .target 234 .is_crit_valid True .effect “Highwayman Pistol Dmg Marked”
combat_skill: .id “Deathcoil” .level 3 .type “ranged” .atk 100% .dmg -30% .crit 7% .launch 21 .target 234 .is_crit_valid True .effect “Highwayman Pistol Dmg Marked”
combat_skill: .id “Deathcoil” .level 4 .type “ranged” .atk 105% .dmg -30% .crit 7% .launch 21 .target 234 .is_crit_valid True .effect “Highwayman Pistol Dmg Marked”
+PlagueStrike (Needs rework, is supposed to debuff but i couldnt get them to trigger so im using a blight Dbuff for now)
Range Melee
Rank 0-1-1-1
Target 1-1-0-0
Damage -40%
Acc 85
CritMod 3%
Effect Stat Debuffs
Self
combat_skill: .id “PlagueStrike” .level 0 .type “melee” .atk 85% .dmg -40% .crit 3% .launch 234 .target ~23 .effect “GR Blight Debuff 5”
combat_skill: .id “PlagueStrike” .level 1 .type “melee” .atk 85% .dmg -40% .crit 4% .launch 234 .target ~23 .effect “GR Blight Debuff 5”
combat_skill: .id “PlagueStrike” .level 2 .type “melee” .atk 90% .dmg -40% .crit 4% .launch 234 .target ~23 .effect “GR Blight Debuff 5”
combat_skill: .id “PlagueStrike” .level 3 .type “melee” .atk 95% .dmg -40% .crit 5% .launch 234 .target ~23 .effect “GR Blight Debuff 5”
combat_skill: .id “PlagueStrike” .level 4 .type “melee” .atk 100% .dmg -40% .crit 5.5% .launch 234 .target ~23 .effect “GR Blight Debuff 5”
Alright boys what do you think? Still working on Anims and a skin, and it crashes the game when i enter guild or blacksmith….buuuuuuuuut