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Reply To: I need help creating skills

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Hmm.. Storyteller seem to be a odd class to be in the dungeon (I think the theme matches well.. but just odd)
But I like a good challenge…. some ideas…

-Mighty Pen
Attack (with the book)

-Narration:
Heal one hero.

-Plot Twist:
Give one of your hero a high crit buff.

-Poem of Tragedy:
Add some stress, but heal and buff for whole group.

-Stories of Comedy:
Stress Heal and maybe stress resist for whole group.

-Cautionary Tale:
add Def buff to whole group.

-Never Ending:
Summons Falcor.

basic ideas… need to work out the detail of numbers.


Reply To: Which program to edit JSON files

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I’m talking about the one in the save files, located in “C:\Program Files (x86)\Steam\userdata\19399610\262060\remote\profile_2\persist.estate.json”, which modifies the trinkets that you currently have in your inventory. Opening it in NotePad++ still has 90% “NUL” marks and other encrypted “gibberish” that I can’t seem to get passed.

[Class Mod} Courtesan

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======================
= COURTESAN =

She walks the nigh street, like a saint, seeking not for comfort, but to comfort other. While her motive, for that lust of shimmering gold, are simple; the skills of her trades, are not.

Courtesan offers a great support and healing, both for mind and body. With her good look, she is also skillful in distracting and de-buffing her enemies. The girl also knows how to take care of her own, packing a pair of hidden blades, ready to steal your heart.

Courtesan is build for hp and stress healing. While not the strongest in that area, they usually offers additional buff or twist to those skills. She is also useful in disrupting enemy positions and apply de-buffs. While she is not strong in combat, she does have some self-defending abilties.

=====================
Download Link:
http://www.nexusmods.com/darkestdungeon/mods/130/?

======================

Woot.. finally finished! I think I started her back in last October. But was on and off on this mod. (and due to lots game updating)
She is fun to work on (in a innuendo kind of way). I think some skill effect turn out pretty good, while other still would like to see improved on.
Same goes for skills. Want to make her skill more useful, but have to add negative balaancer to them. Have to see how useful they turn out to be.

Anyway… give it a try, and enjoy. Feed back and comment are welcome and appreciated. It help fuel the passion…or something like it….thanks.

Reply To: [Class Mod} Courtesan

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Looks awesome cant wait to try her out Thanks :)

Reply To: [Class Mod] Hunter

Reply To: Issues with my equipment stats (WIP MOD)

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Thanks for the fast reply AJ, I see you all around these forums but didn’t expect you to answer me lol 😀

I uploaded my upgrade file if you want to take a look at it.

Thanks,
Heady

Edit: it seems I am unable to upload .json files. I’ll look at ways to do this in a moment.

Reply To: Issues with my equipment stats (WIP MOD)

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After looking over the upgrades file I did notice a difference, so I copied the crusaders and replaced all class names.
This has fixed the crazy stats but replaced them with 0’s all round. and it is still at level 5 armor for a starting character. seems odd.

Any ideas?

Reply To: Issues with my equipment stats (WIP MOD)


Reply To: Issues with my equipment stats (WIP MOD)

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I did indeed. If you’d like to take a look at it perhaps i could email the whole zip, or upload it somewhere.

Regardless here is the file copied to notepad.

Attachments:
You must be logged in to view attached files.

Reply To: [Class Mod] Hunter

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Most what i wrote is already coded and working. I have request is anyone kind enough to make skill icons and skill effects and overall graphic for this character? I’m doing icons on my own and i already see that making whole character is kinda out of my league.

Reply To: [Class Mod] Hunter

Reply To: Issues with my equipment stats (WIP MOD)

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So….. in looking at it….

For both armor and weapon….

{
               "code" : "3",
               "currency_cost" : 
               [
                  { "type" : "gold", "amount" : 8000 }
               ],
               "prerequisite_requirements" :
               [
                  { "tree_id" : "Forsaken.weapon", "requirement_code" : "2" },
                  { "tree_id" : "blacksmith.weapon", "requirement_code" : "d" }
               ],
               "prerequisite_resolve_level" : 5
            }

This line “prerequisite_resolve_level” : 5 should only go up to 4 (“prerequisite_resolve_level” : 4)

Try that and see if that works.

Reply To: [Class Mod] Hunter

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Sure i can upload it as soon as i finish all skills. Mby you or someone you know can help me with graphic.

Reply To: [Class Mod] Hunter

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@EDIT – At start i was modifying abomination as base for my mod and everything was working. Now i copied arbalist coz she had effects i coudl use and i stumbled upon some problems:

1. All character sprites have “kinda” original shape but are all white
2. When i start mission it crashes after it loads (i think its because arbelist that i used for my base dont have any transformation sprites)

Is anyone here that knows how work with this sprite and animation files (skel itp.)

Reply To: Issues with my equipment stats (WIP MOD)

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OK!!!! so everything is working, including the skills. THANK YOU SO MUCH AJ YOU’RE THE BEST!!!!

Basically i had to re-make my Forsaken.info.darkest file from the crusader base because i obv screwed something up there, once its tuned i’ll post my first mod ever to the nexus after years of being a leech there… so excited


Recruiting for Complete Overhaul Mod

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Hi all! My name is Ananse. I have just started work on a major overhaul for Darkest Dungeon, with the intent of modifying or replacing virtually every element of the game, including all classes, monsters, trinkets, quirks, etc.

My general philosophy is to increase the strategy content of the game by 1) making party and roster decisions more complex, 2) making combat take longer on average, with reduced emphasis on crits and burst, and increased emphasis on sustain, 3) making every death or party wipe the result of poor planning or execution, and not random chance.

Unfortunately, DD in its current form seems to me like a very easy game, with difficulty simulated by RNG. For instance, you could take a safe party like Vestal-Plague Doctor-Crusader-Hellion, and you’d finish fights 99% of the time without any trouble at all — and then 1% of the time, you’d miss three times in a row while every enemy crits on the same character, and bam, you’re down one hero without having any way to influence the process. This doesn’t add difficulty to the game, so much as inevitable frustration. I believe that by adding more complex enemies and hero interactions, this kind of RNG can be removed from the game entirely while leaving intact the imminent danger of DD.

Anyway, the intent is to rebuild the game from the ground up, reconsidering every factor that led to what I consider stagnant gameplay. I’m going to pour a ton of time into this over the next year (or more?), and I thought I’d announce my intentions here to see if I could find some partners.

——

There’s a lot more to talk about as far as philosophy goes, but this isn’t meant to be a manifesto. Just a first step in reaching out to the modding community :)
I’ve decided to begin with a creative part that should be a lot of fun — the creation of new heroes and classes, based on a system of Factions.

The basic idea behind factions is to greatly expand on the dynamic utilized with the Abomination and Crusader/Leper/Vestal. I imagine a world where 10+ factions with complex (but intuitive) interactions compete for space in a limited roster. For instance, members of a ‘fire faction’ would refuse to party with members of an ‘ice faction’. Certain members of the ‘holy faction’ would only party with others in the holy faction. Overall, the idea would be to encourage players to customize their roster on any given game playthrough to take advantage of a certain mix of factions within the greater whole.

So here’s a ‘Fire Faction’ that I’m working on currently:

//Classes

1. Dragoon – melee fighter with spear. preferred position 12. hellion model.

2. Fire Juggler – ranged fighter with flaming juggling balls. preferred position 23. jester model

3. Pyromancer – ranged damage class. preferred position 34. occultist model

4. Red Priestess – healer/support class. preferred position 23. not sure which model

5. Wyrmkin — a transformation class that becomes a dragon/human hybrid. preferred position 123. abomination model.

I’ve got skills and such for each that I’ll start posting soon in specific posts for each class. But in the meantime, here is my call to action! I am not a control freak, and I do not want to do this alone. I am eager to incorporate the ideas of anyone who wants to participate in this with me. Feedback on classes and abilities is welcome, as is help coding, designing, or making art. Really anything that you want to do! But I’m starting here because I think it’d be awesome to put out some classes that can be tested and enjoyed in the vanilla version of the game. Thank yall for reading, looking forward to working with you!

Reply To: Recruiting for Complete Overhaul Mod

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reserved :)

Dragoon Class

The dragoon is a melee fighter who uses a spear.

Reply To: Recruiting for Complete Overhaul Mod

Reply To: Recruiting for Complete Overhaul Mod

Reply To: Recruiting for Complete Overhaul Mod

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