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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Riposte & guard are powerful but balanced. They only become too powerful when you consider placing both on the same skill because it eliminates the action economy and makes a number of other...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Okay. This is weird. The forum’s throwing me error messages so I’ll start again. Attachments:You must be logged in to view attached files.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Ok, got the combat pose working, this was more trickier than I thought it would be. I might go back to adjust it a bit further in the future or not. I am not sure right now since I think I have spent...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

You want her to end them rightly? :p It may be possible to reverse the sword so the hilt is in her left hand with the tip of the blade resting in the palm of her right hand. Would that be too much...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Sorry, meant the guard. Basically have her hit the opponent with it.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Yeah, I know. I’m just trying to think what kind of skill that would be. Probably some kind of stun skill.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Sorry for suddenly disappear . It’s nearly time for midterm exam. Anyway . I nearly finish the work on Musketeer class.(I think I can finish it before the exam). After that I will start working on TK...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Don’t you need to wait for us to finalise skills names and such then? Also which file contains the barks? I was planning on writing those myself. I think the barks & guild info might be in the...

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Reply To: Need some help for Musketeer mod.

Yes, apparently it is. When I simply used the Leper files (instead of the twilight_knight renamed files) the idle stance seemed to work. Since the walk, idle & combat animations make her...

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Reply To: Need some help for Musketeer mod.

error messages: Asset Failed: ((unit32)character_count<size) BinaryReader::ReadString in utils/binary_reader.h line 179 buffer too small! And … Asset Failed: (bone_index<m_BoneCount)...

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Reply To: Need some help for Musketeer mod.

And apparently now, after all these posts I realise I’m writing this in the wrong thread. What a wonderful day I’m having :(.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

As I accidentally went and made 3 or 4 posts in the wrong thread……. Hey Kill, can we stop using Leper file names please? Somehow using the Leper file names worked but using the twilight_knight file...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

With the help of a friend skill names & class name are now showing up correctly. Camping skills are still absent ‘though.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

On a much more positive note, since we’re no longer trying too hard to make her fit into the leper reskin file structure and since we can use sprites from other classes then we could theoretically...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Sorry I haven’t been here in a while. Been occupied with work and will be occupied with it for a little bit more. To answer your questions, yep, I was thinking of her hitting an enemy with the guard...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Ok, I just changed the file names and changed the .atlas files to reference the .png files. If the game does use the files separately then this should work.

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Thanks a lot. That should make everything easier to test things now. For now I’m just testing the idle stance (then checking to see if she still crashes the game when trying to enter a dungeon or...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Yeah, i think it might be something else relating to her abilities. I discarded the idea of have he throw the sword. Basically the idea was that she throws the sword and pulls it back with bandages...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Phew~….only final test remain. What did I miss?

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

Not a lot. I’ve managed to implement her as a separate class within the game. She appears at the stage coach. She gets the correct amount of class skills. All class skill names, weapon & armour...

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