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Reply To: What Lurks in the Shadows – New art and brand new Monsters

With the new “a corpse skin for every monster” update to the corpse system in DD, what do I need to do to ensure the corpse skin for a new monster shows up when it dies? New monsters I made have...

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Reply To: What Lurks in the Shadows – New art and brand new Monsters

Hmmh, no they were recolors of existing sprites with corpses to their own name (recolors of the cultist brawler and witch to be exact), so then I am unsure what is the problem. I will just have to...

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Reply To: Project: HERBERT WEST

Anyone know if the brigands are still supported from the maker? I wanted to get them into my game as well. Everything works fine except for the skills and names which arent displayed correctly. i...

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Reply To: Project: HERBERT WEST

When I did the coding for this guys the game version was 7700 or so, in that version there wasnt a localization.exe that you needed to run to refresh the monster_stringdef. Just try running the exe,...

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Reply To: Project: HERBERT WEST

Thanks a lot!! The localization exe did it for me … everything working fine! I can make the rest pretty much adjusting stats and formations in a nasty way so they are lethal.

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Reply To: What Lurks in the Shadows – New art and brand new Monsters

The names of the new monsters display their script names and when I try to run localization.exe it just crashes. Solutions?

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Reply To: What Lurks in the Shadows – New art and brand new Monsters

Lt.Hargrove wrote: The names of the new monsters display their script names and when I try to run localization.exe it just crashes. Solutions? Quote Thanks for the feedback! Try opening the...

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Reply To: Modding Heroes as Enemies

How did you animate the heroes as enemies? I’ve actually been thinking of trying to make some monster sprites based off of the hero assets, is there anything special involved in doing that?

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Reply To: Modding Heroes as Enemies

SirNotlag wrote: How did you animate the heroes as enemies? I’ve actually been thinking of trying to make some monster sprites based off of the hero assets, is there anything special involved in doing...

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Reply To: Odd Modded Character Names

I’d actually recommend NOT including the loc file, and instruct the installer to run Localization.exe; this way if they’re installing more than one mod (say, Multiple Custom Characters), they don’t...

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Reply To: Odd Modded Character Names

Treguard wrote: I’d actually recommend NOT including the loc file, and instruct the installer to run Localization.exe; this way if they’re installing more than one mod (say, Multiple Custom...

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Questions about Effect Stacking and Extra Targets

How to make effects not stack? I want to create some strong buffs/debuffs, but I don’t want the staggered stacking that buffs/debuffs usually have. Does this only work for monsters?...

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Reply To: Pitch Black Dungeon – Gameplay Overhaul Mod

I will be updating the main post as well as including new info about the recent updates and the upcoming update for PBD; stay tuned! Creator of Lighter Dungeon, Pitch Black Dungeon, and Twisted Dungeon

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Reply To: Pitch Black Dungeon – Gameplay Overhaul Mod

The Future of Pitch Black Dungeon I feel like I’ve talked about the future of the mod before, but I’d like to go into a bit more detail about a few things, tease some other things, and then reiterate...

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Reply To: Questions about Effect Stacking and Extra Targets

A) It is currently not possible to render a buff/debuff unstackable, however a possible workaround is reducing the duration of a buff/debuff to 1 turn. This can be done by adding “.duration 1” to the...

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Reply To: Questions about Effect Stacking and Extra Targets

If a dev sees this, are there any plans to make either of the two (no stacking, extra targets on hero skills) possible?

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Reply To: [MOD] Berserker class (WiP)

I’d love some other character to use an axe other than the headhunter. This mod really brings what I want. Thanks.

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Bringing class mods up to date

Hello folks, Been a while since I have been around or played DD. I have not updated my class variants since corpses dropped. Are there any specific details that I need to update to bring my mods up to...

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Reply To: Bringing class mods up to date

Nor I …:( (one of those days, I ought’a *fist shake) ............................................... Class Mods Latest: Shield Maiden | http://www.darkestdungeon.com/topic/shield-maiden-wip-tease/...

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Reply To: Bringing class mods up to date

Hmm, yeah it seems like whatever needs to be done to fix the classes is a bit confusing. I am not sure what needs to be done to make my classes function. So for now I will just move my anim files for...

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