The backer class Musketeer is just a skin. But figure might be interesting to give it more character, and more self defining skills. So here is a quick skill change that I toy with.
(To Copy and past over the .info)
resistances: .stun 40% .poison 30% .bleed 30% .disease 30% .move 40% .debuff 30% .death_blow 67% .trap 10%
weapon: .name "musketeer_weapon_0" .atk 0% .dmg 4 9 .crit 7.5% .spd 3
weapon: .name "musketeer_weapon_1" .atk 0% .dmg 5 11 .crit 8% .spd 3 .upgradeRequirementCode 0
weapon: .name "musketeer_weapon_2" .atk 0% .dmg 6 13 .crit 8.5% .spd 4 .upgradeRequirementCode 1
weapon: .name "musketeer_weapon_3" .atk 0% .dmg 6 14 .crit 9% .spd 4 .upgradeRequirementCode 2
weapon: .name "musketeer_weapon_4" .atk 0% .dmg 7 16 .crit 9.5% .spd 5 .upgradeRequirementCode 3
armour: .name "musketeer_armour_0" .def 0% .prot 0 .hp 25 .spd 0
armour: .name "musketeer_armour_1" .def 5% .prot 0 .hp 32 .spd 0 .upgradeRequirementCode 0
armour: .name "musketeer_armour_2" .def 10% .prot 0 .hp 39 .spd 0 .upgradeRequirementCode 1
armour: .name "musketeer_armour_3" .def 15% .prot 0 .hp 46 .spd 0 .upgradeRequirementCode 2
armour: .name "musketeer_armour_4" .def 20% .prot 0 .hp 53 .spd 0 .upgradeRequirementCode 3
combat_skill: .id "aimed_shot" .level 0 .type "ranged" .atk 95% .dmg -15% .crit 5% .launch 43 .target 1234 .is_crit_valid True .effect "Sniper Damage 1" "Mark Target" .generation_guaranteed true
combat_skill: .id "aimed_shot" .level 1 .type "ranged" .atk 100% .dmg -15% .crit 6% .launch 43 .target 1234 .is_crit_valid True .effect "Sniper Damage 2" "Mark Target"
combat_skill: .id "aimed_shot" .level 2 .type "ranged" .atk 105% .dmg -15% .crit 6% .launch 43 .target 1234 .is_crit_valid True .effect "Sniper Damage 3" "Mark Target"
combat_skill: .id "aimed_shot" .level 3 .type "ranged" .atk 110% .dmg -15% .crit 6% .launch 43 .target 1234 .is_crit_valid True .effect "Sniper Damage 4" "Mark Target"
combat_skill: .id "aimed_shot" .level 4 .type "ranged" .atk 115% .dmg -15% .crit 7% .launch 43 .target 1234 .is_crit_valid True .effect "Sniper Damage 5" "Mark Target"
combat_skill: .id "smokescreen" .level 0 .type "ranged" .atk 85% .dmg -90% .crit -5% .launch 43 .target ~1234 .is_crit_valid True .effect "Smoky 1" "Disorient 1" "Smoky Party Effect" "Smoky Untag"
combat_skill: .id "smokescreen" .level 1 .type "ranged" .atk 90% .dmg -90% .crit -5% .launch 43 .target ~1234 .is_crit_valid True .effect "Smoky 2" "Disorient 1" "Smoky Party Effect" "Smoky Untag"
combat_skill: .id "smokescreen" .level 2 .type "ranged" .atk 95% .dmg -90% .crit -5% .launch 43 .target ~1234 .is_crit_valid True .effect "Smoky 3" "Disorient 2" "Smoky Party Effect" "Smoky Untag"
combat_skill: .id "smokescreen" .level 3 .type "ranged" .atk 100% .dmg -90% .crit -5% .launch 43 .target ~1234 .is_crit_valid True .effect "Smoky 4" "Disorient 2" "Smoky Party Effect" "Smoky Untag"
combat_skill: .id "smokescreen" .level 4 .type "ranged" .atk 105% .dmg -90% .crit -5% .launch 43 .target ~1234 .is_crit_valid True .effect "Smoky 5" "Disorient 3" "Smoky Party Effect" "Smoky Untag"
combat_skill: .id "call_the_shot" .level 0 .type "ranged" .atk 100% .dmg -100% .crit 0% .launch 43 .target 234 .is_crit_valid False .effect "Arb Mark Target" "Arb Mark Debuff 1"
combat_skill: .id "call_the_shot" .level 1 .type "ranged" .atk 105% .dmg -100% .crit 0% .launch 43 .target 234 .is_crit_valid False .effect "Arb Mark Target" "Arb Mark Debuff 2"
combat_skill: .id "call_the_shot" .level 2 .type "ranged" .atk 110% .dmg -100% .crit 0% .launch 43 .target 234 .is_crit_valid False .effect "Arb Mark Target" "Arb Mark Debuff 3"
combat_skill: .id "call_the_shot" .level 3 .type "ranged" .atk 115% .dmg -100% .crit 0% .launch 43 .target 234 .is_crit_valid False .effect "Arb Mark Target" "Arb Mark Debuff 4"
combat_skill: .id "call_the_shot" .level 4 .type "ranged" .atk 120% .dmg -100% .crit 0% .launch 43 .target 234 .is_crit_valid False .effect "Arb Mark Target" "Arb Mark Debuff 5"
combat_skill: .id "buckshot" .level 0 .type "ranged" .atk 85% .dmg -40% .crit 5% .launch 123 .target ~12 .is_crit_valid True .effect "Armor Breaker 1"
combat_skill: .id "buckshot" .level 1 .type "ranged" .atk 90% .dmg -40% .crit 5% .launch 123 .target ~12 .is_crit_valid True .effect "Armor Breaker 1"
combat_skill: .id "buckshot" .level 2 .type "ranged" .atk 95% .dmg -40% .crit 5% .launch 123 .target ~12 .is_crit_valid True .effect "Armor Breaker 2"
combat_skill: .id "buckshot" .level 3 .type "ranged" .atk 100% .dmg -40% .crit 5% .launch 123 .target ~12 .is_crit_valid True .effect "Armor Breaker 2"
combat_skill: .id "buckshot" .level 4 .type "ranged" .atk 105% .dmg -40% .crit 5% .launch 123 .target ~12 .is_crit_valid True .effect "Armor Breaker 3"
combat_move_skill: .id "move" .level 0 .type "move" .move 2 0 .launch 4321
combat_skill: .id "sidearm" .level 0 .type "ranged" .atk 80% .dmg -10% .crit 0% .move 1 0 .launch 4321 .target ?12 .is_crit_valid True .effect "Arb Self Speed 1" "Good Aim 1"
combat_skill: .id "sidearm" .level 1 .type "ranged" .atk 85% .dmg -10% .crit 0% .move 1 0 .launch 4321 .target ?12 .is_crit_valid True .effect "Arb Self Speed 2" "Good Aim 2"
combat_skill: .id "sidearm" .level 2 .type "ranged" .atk 90% .dmg -10% .crit 1% .move 1 0 .launch 4321 .target ?12 .is_crit_valid True .effect "Arb Self Speed 3"
"Good Aim 3"
combat_skill: .id "sidearm" .level 3 .type "ranged" .atk 95% .dmg -10% .crit 2% .move 1 0 .launch 4321 .target ?12 .is_crit_valid True .effect "Arb Self Speed 4" "Good Aim 4"
combat_skill: .id "sidearm" .level 4 .type "ranged" .atk 100% .dmg -10% .crit 2% .move 1 0 .launch 4321 .target ?12 .is_crit_valid True .effect "Arb Self Speed 5"
"Good Aim 5"
combat_skill: .id "patch_up" .level 0 .heal 3 4 .launch 43 .target @43 .effect "Arb Stacking Heal 1"
combat_skill: .id "patch_up" .level 1 .heal 3 5 .launch 43 .target @43 .effect "Arb Stacking Heal 2"
combat_skill: .id "patch_up" .level 2 .heal 3 6 .launch 43 .target @43 .effect "Arb Stacking Heal 3"
combat_skill: .id "patch_up" .level 3 .heal 4 6 .launch 43 .target @43 .effect "Arb Stacking Heal 4"
combat_skill: .id "patch_up" .level 4 .heal 4 7 .launch 43 .target @43 .effect "Arb Stacking Heal 5"
combat_skill: .id "skeet_shot" .level 0 .type "ranged" .atk 100% .dmg -30% .crit 15% .launch 43 .target 1234 .is_crit_valid True .effect "Crit Marked Target 1"
combat_skill: .id "skeet_shot" .level 1 .type "ranged" .atk 105% .dmg -30% .crit 15% .launch 43 .target 1234 .is_crit_valid True .effect "Crit Marked Target 1"
combat_skill: .id "skeet_shot" .level 2 .type "ranged" .atk 110% .dmg -30% .crit 15% .launch 43 .target 1234 .is_crit_valid True .effect "Crit Marked Target 2"
combat_skill: .id "skeet_shot" .level 3 .type "ranged" .atk 115% .dmg -30% .crit 15% .launch 43 .target 1234 .is_crit_valid True .effect "Crit Marked Target 2"
combat_skill: .id "skeet_shot" .level 4 .type "ranged" .atk 120% .dmg -30% .crit 15% .launch 43 .target 1234 .is_crit_valid True .effect "Crit Marked Target 3"
tag: .id "heavy"
tag: .id "non-religious"
deaths_door: .buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff .recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff .recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff
controlled: .target_rank 4
id_index: .index 20
generation: .number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 2 .number_of_shared_camping_skills 1 .number_of_random_combat_skills 4
skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max 4
progression: .has_caretaker_goals true
//EFFECTS NEED TO BE ADDED
//======================================
effect: .name "Smoky 1" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .attack_rating_add -20% .speed_rating_add -1 .on_hit true .on_miss false
effect: .name "Smoky 2" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .attack_rating_add -21% .speed_rating_add -2 .on_hit true .on_miss false
effect: .name "Smoky 3" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .attack_rating_add -22% .speed_rating_add -3 .on_hit true .on_miss false
effect: .name "Smoky 4" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .attack_rating_add -23% .speed_rating_add -4 .on_hit true .on_miss false
effect: .name "Smoky 5" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .attack_rating_add -25% .speed_rating_add -4 .on_hit true .on_miss false
effect: .name "Smoky Party Effect" .target "performer_group_other" .chance 90% .attack_rating_add -10% .on_hit true .on_miss false .queue true
effect: .name "Smoky Untag" .target "target" .chance 100% .untag 1 .on_hit true .on_miss true
effect: .name "Armor Breaker 1" .target "target" .curio_result_type "negative" .combat_stat_buff 1 .chance 90% .protection_rating_add -10% .on_hit true .on_miss false
effect: .name "Good Aim 1" .target "target" .curio_result_type "positive" .combat_stat_buff 1 .chance 100% .attack_rating_add 10% .on_hit true .on_miss false
effect: .name "Good Aim 2" .target "target" .curio_result_type "positive" .combat_stat_buff 1 .chance 100% .attack_rating_add 11% .on_hit true .on_miss false
effect: .name "Good Aim 3" .target "target" .curio_result_type "positive" .combat_stat_buff 1 .chance 100% .attack_rating_add 12% .on_hit true .on_miss false
effect: .name "Good Aim 4" .target "target" .curio_result_type "positive" .combat_stat_buff 1 .chance 100% .attack_rating_add 13% .on_hit true .on_miss false
effect: .name "Good Aim 5" .target "target" .curio_result_type "positive" .combat_stat_buff 1 .chance 100% .attack_rating_add 15% .on_hit true .on_miss false
effect: .name "Crit Marked Target 1" .target "performer" .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 20% .on_hit true .on_miss
effect: .name "Crit Marked Target 2" .target "performer" .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 25% .on_hit true .on_miss
effect: .name "Crit Marked Target 3" .target "performer" .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 30% .on_hit true .on_miss
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Class Mods
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