My take on balancing DD. It has two purposes:
1) Make weak/rarely used skills/classes more viable at high difficulty situations (Stygian/Bloodmoon + No Light)
2) Change monsters to shift priority from “Kill backline ASAP 95% of the time” to “killing frontline is as viable as killing backline”.
This is also from perspective of high difficulty.
Mod is heavily VIP, but stable.
Inspiration from a seasoned DD player, FilthyRobot. Youtube vids:
Mod link and details at Nexusmods:
http://www.nexusmods.com/darkestdungeon/mods/440/?