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Reply To: Parry/Block

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About blocking, i actually want to replace the skip turn mechanic with this, raising some protections for a turn like many other turn-based RPG because as it stand now, skip turns adds nothing to game but simmply a function designed to prevent people from pressing it(skip turns raise stress)

And we already have parry system in a form of counterattack, only without any buff from the effect itself but from the skill it attached to.


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