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Reply To: Coding question


Reply To: Is there any way to create a move that heals stress from a number range?

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So, I’m still having issues. Here’s my code.

combat_skill: .id “howl” .level 4 .type “ranged” .atk 0% .dmg 0% .crit 0% .launch 43 .target @~1234 .is_crit_valid True .effect “Hound Howl 5” “Stress Heal Chance 1”

effect: .name “Hound Howl 5” .target “target” .curio_result_type “positive” .chance 100% .healstress 6 .on_hit true .on_miss false .queue true

effect: .name “Stress Heal Chance 1” .target “target” .curio_result_type “positive” .chance 50% .healstress 1 .on_hit true .on_miss false .queue true

The hound master’s ability only shows a stress heal of 6. In practice, I have not been able to get any other value other than 6. Am I doing something wrong?

Reply To: Coding question

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Kinda.
You can do it similar to Crusader’s Bulwark of Faith. Look up the code for it, and it will do what you want.
The only thing is you still need to activate it per battle. (but you can make it so it does not use up a action)

Thank you. That’ll do perfectly basically the same thing as I wanted.

Reply To: Is there any way to create a move that heals stress from a number range?

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It works for me. Probably you have a syntax error somewhere. Go to Options -> Other and turn on “Debug Output”. Restart the game. When loading a save, any errors will pop up in the lower right corner of the screen.

Reply To: Is there any way to create a move that heals stress from a number range?

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When it is done correctly, will it display properly in game? For example, in the above code will I see stress heal 6-7 in the move description? This would make testing much easier.

Reply To: Is there any way to create a move that heals stress from a number range?

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Okay, I figured out the problem. It was just a small typing error. However, the move displays ” heal stress 6 (50%) heal stress 1.” This is a bit sloppy for my tastes. Is there any way I could change what text appears on screen? I would like it to read “heal stress 6-7.” Maybe messing with the localization could work?

Question about radiant mode

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Hey!

So I want to play radiant mode but I also want to mod the game a bit.

As seen in descriptions and comments on workshop, lot of mods have trouble running on radiant mode, as radiant mode files overwrite mod files.

Now question. Is it possible to copy content from mode/radiant directory to base game directory effectively making base mode identical to radiant only with better mod support or is it gonna break the game?

Reply To: Is there any way to create a move that heals stress from a number range?

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Is there any way I could change what text appears on screen?

Based on a few mods I’ve seen out there with similar effects I don’t believe it’s possible to change the way it displays.


Sprite vs Spine

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I cleared the houndmaster.sprite.walk.png sheet for the, BUT I could still see a ghostly image of the Houndmaster, is this a image from the houndmaster.sprite.walk.skel or houndmaster.sprite.walk.atlas file? .. I want it to be completely invisible.

Can you create a move with certain effects for just the first round?

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This is what I’ve tried so far.

effect: .name “test1” .target “performer” .chance 100% .curio_result_type “negative” .firstroundonly .combat_stat_buff 1 .damage_low_multiply -75% .damage_high_multiply -75% .on_hit true .on_miss false

As far as I can tell, this doesn’t appear to work. Am I doing something wrong or is there a better way? Any help would be appreciated.

Reply To: Can you create a move with certain effects for just the first round?

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The reason it doesn’t work is because it includes the current turn. The one you use the skill in. That counts towards the duration so, if you want something to last for only 1 round then you have to give it a 2 round duration.

Reply To: Can you create a move with certain effects for just the first round?

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I could be wrong, but I think you’re misunderstanding what I am saying. I am trying to create a move that does less damage on the first turn, but will do normal damage on every other turn.

It appears that the .firstroundonly in my code is being ignored. The result is just a flat damage nerf regardless of the round. I want to know the proper way of doing this if it exists. It should work essentially like the quick draw quirk.

Reply To: Sprite vs Spine

Reply To: Can you create a move with certain effects for just the first round?

Reply To: Can you create a move with certain effects for just the first round?

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It’s a rule type I saw on the official modding tutorial. I’m pretty sure it doesn’t work and was just using it as an example. I honestly have no idea what ode means.

I’ve tried making a custom buff, but I can’t figure out how to make it apply properly. The buff always ends up applying after the attack has landed.


Reply To: Can you create a move with certain effects for just the first round?

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Try adding “true” behind “.firstroundonly” .

Reply To: Can you create a move with certain effects for just the first round?

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Sadly, that doesn’t appear to work. I honestly don’t know if the firstroundonly rule type can be used in this manner.

Reply To: Sprite vs Spine

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The alpha layer remover from the steam modding guide fixed it.

Thanks ^^

Reply To: [Request] Dark Slayer class art

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Vergil looks cool – I might give it a shot at some point.I don’t know when – but he looks like he would be fun to design. If someone does it for you in the meantime, woot!

If not I will check back when I get some time when I’m not working on one of my projects – or one of the collabs that I’ve already committed to.

Cheers.

Current class mods/variants:
Shadow-Dancer, Maiden, Paladin, Lord, Blackguard, Falconer, Apothecary, Huntress, Baron, Diablo Pack (Necromancer, Sorceress, Monk, Demon Hunter, Witch Doctor)

DOWNLOAD FROM: http://www.nexusmods.com/darkestdungeon/?

My personal Art work and Novels: www.stevenmouland.com

Reply To: Can you create a move with certain effects for just the first round?

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Got it:
effect: .name “DmgFirstTurn 1” .target “performer” .curio_result_type “positive” .buff_ids “TB_DMG_B_4_FIRSTROUND_L” “TB_DMG_B_4_FIRSTROUND_H” .on_hit true .on_miss false .skill_instant true

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