Hello people !
First of all, sorry for my english, I do my best to write something that can be easy to understand, just let me know if I need to rephrase something, thanks.
These time I’m modding the game but only the abilities of existants heroes and I try to create a rebalance mod…But I was trying to create some news effects but without succes. Maybe any of you could help me.
Here were go, for my example, I’m trying to make a change with Fortifying Vapours,
antiquarian.info.darkest :
combat_skill: .id "fortifying_vapours" .level 0 .launch 34 .target @~1234 .effect "Antiq Regen Heal 1"
Alright, we have a spell that will only apply the effect “Antiq Regen Heal 1” for all the team, that can be launch only on position 34 and the target is all the team, the first problem faced that I’m trying to resolve is to change the .target and do this .target @~12 @~34
But that doesn’t work, that will only consider @~12
Here the desired result : (Yeah I know the team composition is stupid x)
![]()
Is it possible to do this ? As you can see you have the choice to target the two Antiquarian or the Man-at-Arms.
For my second problem, as you can see the Fortifying Vapours is not a real healling spell anymore, I remove the heal and add an effect, let’s check what my effect doing.
Effect. Darkest :
//Antiq Regen Heal
effect: .name "Antiq Regen Heal 1" .target "target" .curio_result_type "positive" .chance 100% .duration 3 .buff_ids antiq_heal_regen_1 .combat_stat_buff 1 .on_hit true .on_miss false
As you can see the spell gonna add a “buff” for 3 turn using the buff_ids “antiq_heal_regen_1”, let’s check now the buff that I want to create.
buff_library.json
"id" : "antiq_heal_regen_1",
"stat_type" : "XXXXXXXXXXX",
"stat_sub_type" : "XXXXXXXXX",
"amount" : X.XX,
"remove_if_not_active" : false,
"rule_type" : "always",
"is_false_rule" : false,
"rule_data" : {
"float" : 0,
"string" : ""
}
},
So I really don’t know if it’s possible but this is my objective :
![]()
As you can see I wanna to use a new icons for this buff, If I add "stat_type" : "resistance"
, that will probably use this icon ![]()
Is it possible to create a new stat_type with a new icon ?
Oh I forgot the most important, the effect of this buff : Heal 1 HP everytime when its your turn for the duration of 3 turns, this effect is not stackable, using again Fortifying Vapours will reset the duration.
I know that the only monster of Darkest Dungeon that have a regeneration effect is the Drowned Crew, but that not a real effect or buff that he is using, here the code.
drowned_captain_A.info.darkest :
companion: .monster_class drowned_anchored .buffs drowned_captain_buff_PROT drowned_captain_buff_stun_resist drowned_captain_buff_blight_resist drowned_captain_buff_bleed_resist .heal_per_turn_percent 0.025
Thank you in advance for your help