Another buff that I think about Insight(or Understanding you may call).Maybe it can be work like Rake. the more you use it the more powerful it will become.
Are you familiar with Erlking’s Witch? She was one of the oldest class mods and had a very interesting Overcurse mechanic. She had two curses that she could cast on enemies. Basilisk Curse & Blood Curse. Each curse applied a buff and 2 debuffs. The trick was that if you applied both to the same target then the buffs would eb cancelled out by the debuffs.
What was more important was that she had an ability called Overcurse. I believe this was before Marking came into the game. Either that or both skills marked the target. I’m not entirely sure.Essentially her curses had a -100 damage penalty on them but every time she cursed a target she gained a stacking damage buff against that target and this buff only applied to her two curse skills. So she’d curse once, curse twice, and by the fourth or fifth curse she’d actually be dealing out some serious damage to the poor debuffed foe.
Unfortunately for some reason nowadays her Overcurse mechanic doesn’t seem to be working. Perhaps -100 now means no damage instead of -100% + a large percent to bring it back up to a positive number again (which was the trick it used to use).
If you go and look at the Witch’s Overcurse ability to see what sued to be possible we could try to find out if her Overcurse is broken or if the -100% damage is actually disabling the damage buff gained from Overcursing.
Damn. She was my favourite character class mod for ages. Lots of little tricks and finesse to using her skills in different ways to help control a battle. She’d go really well with the Abomination these days too.
A few people updated her class ages ago but she’s not functioning properly right now.
Her old Overcurse script (and the two associated curse skills) used to look like this:
effect: .name “Witch Blood 1” .target “target” .curio_result_type “negative” .chance 105% .combat_stat_buff 1 .damage_low_multiply 30% .damage_high_multiply 20% .attack_rating_add -15% .protection_rating_add -10% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Blood 2” .target “target” .curio_result_type “negative” .chance 115% .combat_stat_buff 1 .damage_low_multiply 30% .damage_high_multiply 20% .attack_rating_add -17% .protection_rating_add -15% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Blood 3” .target “target” .curio_result_type “negative” .chance 125% .combat_stat_buff 1 .damage_low_multiply 30% .damage_high_multiply 20% .attack_rating_add -20% .protection_rating_add -20% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Blood 4” .target “target” .curio_result_type “negative” .chance 135% .combat_stat_buff 1 .damage_low_multiply 30% .damage_high_multiply 20% .attack_rating_add -22% .protection_rating_add -25% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Blood 5” .target “target” .curio_result_type “negative” .chance 145% .combat_stat_buff 1 .damage_low_multiply 30% .damage_high_multiply 20% .attack_rating_add -25% .protection_rating_add -30% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “OverCurse” .target “performer” .curio_result_type “positive” .keyStatus “tagged” .combat_stat_buff 1 .damage_low_multiply 200% .damage_high_multiply 200% .on_hit true .on_miss false
effect: .name “Witch Basilisk 1” .target “target” .curio_result_type “negative” .chance 105% .combat_stat_buff 1 .damage_low_multiply -30% .damage_high_multiply -30% .speed_rating_add -8 .protection_rating_add 10% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Basilisk 2” .target “target” .curio_result_type “negative” .chance 115% .combat_stat_buff 1 .damage_low_multiply -35% .damage_high_multiply -35% .speed_rating_add -8 .protection_rating_add 11% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Basilisk 3” .target “target” .curio_result_type “negative” .chance 125% .combat_stat_buff 1 .damage_low_multiply -40% .damage_high_multiply -40% .speed_rating_add -8 .protection_rating_add 12% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Basilisk 4” .target “target” .curio_result_type “negative” .chance 135% .combat_stat_buff 1 .damage_low_multiply -45% .damage_high_multiply -45% .speed_rating_add -8 .protection_rating_add 13% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false
effect: .name “Witch Basilisk 5” .target “target” .curio_result_type “negative” .chance 145% .combat_stat_buff 1 .damage_low_multiply -50% .damage_high_multiply -50% .speed_rating_add -8 .protection_rating_add 15% .tag 1.duration 5 .on_hit true .apply_once true .on_miss false