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Need help with custom class

I keep getting this error: http://steamcommunity.com/id/vasik0201/screenshots/?appid=262060 I think it has to do something with .fx files but i still dont really know how they connect eachother with...

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Reply To: Need help with custom class

Line 217 strikes again. Check that your fx files all have the custom class name instead of whichever name they originally had when you copied them. Also check the atlas & skel files in the anim...

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Reply To: Need help with custom class

Ahah. Looking at your art file and looking in your fx folder you appear to be missing the stunning_blow.taret fx file. The Crusader’s Stunning Blow fx comes in two parts. The woosh energy line on the...

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Reply To: Need help with custom class

Thanks, I kinda tinkered around it and for whatever reason all I had to do was verify my games’ integrity and insert stunning_blow.atlas & skel in fx/stunning_blow_target

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Reply To: Need help with custom class

Balgin wrote: Ahah. Looking at your art file and looking in your fx folder you appear to be missing the stunning_blow.taret fx file. The Crusader’s Stunning Blow fx comes in two parts. The woosh...

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Reply To: Need help with custom class

nuva wrote: Balgin wrote: Ahah. Looking at your art file and looking in your fx folder you appear to be missing the stunning_blow.taret fx file. The Crusader’s Stunning Blow fx comes in two parts. The...

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FMOD project no sound

So I’ve been trying to edit the sound according to the guide but there are no sounds available in any of the sound files https://puu.sh/wtHq8/3f8c48c1bd.png I have also compiled it but the game...

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Reply To: [WIP] The Twilight Knight (in Darkest Dungeon)

I’m currently working on a new placeholder sprite for Whirlwind Attack. Hopefully I can get Scorpy to run it through spine so I don’t have to look at my old hideous placeholder any more :).

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Reply To: FMOD project no sound

The example they give don’t have the sound in them. It is only to show the structure, the real audio are still under lock and key. But follow the step, you should be able to get your own sound in...

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Reply To: Need help with custom class

Those stunning_blow jobs are hard. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN | UPDATED: Assassin | Pit Fighter | Surgeon Mesmer | Trap Maker ( Still...

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Seeking Art – Peasant

This is a very nitch idea that I have (but really lazy to do), so see if anyone interested in helping. So I am thinking of Peasant class (also can be reuse as monster). The Code I can do, but the art...

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[MOD Concept] When the Winged Hussars arrived!

Okay. Since Scorpy can do crazy things with spine now how about a Winged Hussar! Amusing music video The feathered wings were not just for show. The sound of all the feathers of many hussars rustling...

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questions about making skins

hey i need some help with making skins. 1. what brush is used to get the texture of the colors? im not sure if its watercolor or not. 2. how do i make the skin bigger? i want to make a jester with...

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Reply To: questions about making skins

1. Few ways you can try to get the old paper texture of the color. Use a texture layer and overlay. Use a splatter brush. Use the film grain filter. You have to see which work best for you. 2. Not...

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Reply To: questions about making skins

do you know how to edit the borders?

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Reply To: questions about making skins

Not without the Spine program (and I think you need to $200 pro edition too)… so.. not really a way. ............................................... Class Mods NEW: MARTYR, CANNONEER, COURTESAN |...

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How do I add a requirement to camping skills?

I am working on a mod that changes a lot of the effects and levels of camping skills. It sets class specific skills at 0 for new characters, and I would also like to add purchase requirements to buy...

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Increasing stack size conditionally

Hello there, I started poking around with the game files tonight. I’m looking to add a few buildings in the district which increase inventory stack size. I’m aware I can alter the starting limits, but...

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Reply To: How do I add a requirement to camping skills?

try putting it outside of the [] like this: “prerequisite_requirements” : [ ], “prerequisite_resolve_level” : 0 This is taken from the skill upgrade, so not sure if it will work. but give it a try....

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Reply To: How do I add a requirement to camping skills?

Thanks for the idea. Didn’t work though. Everything I have tried either gets completely ignored or crashes it. Do the devs ever look at these forums and offer aid?

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