You got medicine joints? Cool….man
So just wondering, why is she naked? (And will she stay naked like that? Dungeon is a cold place afterall….)
Basically because I’m cheekily borrowing that recent female leper reskin to get the naked contours from. Then I’ll add armour back on top.
one suggestion for the process is to start with a mix mesh of parts for one combat sprite, but use it as a draft to get an idea of how you want it to look. Then work on the split animation (would suggest the idle one), so you will know the limitation of what can be added and not be added. Also once done with that, you can use parts from it in your other sprite frames too.
Yep. Intimidate, Defend and Chop are the best three to work from as they show more of the body. Other attack sprites have arms crossing the body or the torso’s turned sideways or something. I keep coming back to Intimidate when I should probably be doing more work on Defend (as it’s simpler). Intimidate is good because it shows a lot of the body but one arm is heavily obscured by the head. Defend is a simpler, almost more neutral stance with less being hidden but somehow the Intimidate sprite seems easier to work with. Obviously neither of those is exactly safe to show right now. If you know which skin I borrowed the underlying body from you’ll probably understand why :p. I’m really not looking forwards to working on the animation sprites but I’ll get ’round to it eventually. Sounds like you recommend getting on to one of them sooner rather than later.
Colours will come later. for now I’m concentrating on form and lines. Trying to make things look right. I also need to decide how baggy those trousers are going to be. With the tight boots they could end up looking a bit like jodpurs and I’m not planning on going quite that far.