There are some cool things you can do with the tag though. It’s most obvious application is for characters with two sets of abilities, like the Abomination. There’s plenty of design space open here – you could have a char with 1 set of offensive skills and 1 defensive, and a “switch” ability between, or any other bimodal hero class you can come up with. That’s the first practical use.
Second, you could use a _is_continue_turn true ability to provide a sort of stable “power-up” over the course of a fight. You could have a hero that starts every fight weak, and by round five of every fight is quite strong, by applying a “free” buff to him/herself every turn.
Third, you could use the above scenario to make a “super-ability” that can only be used after a certain number of rounds of combat. If you made your “free” ability add damage to your “super” ability with each use, then you could have a threshold after which it becomes very powerful. Like imagine this:
Skills:
1. “Free boost ability” .is_continue_turn true .effect “Super Boost 1”
2. “Super Ability” hits all four enemies. Starts at -200% damage.
Effects:
“Super Boost 1” +100% damage to Super Ability.
So if you used your free boost three times, your super ability would be up to +100% damage. Those aren’t real numbers just a hypothetical to explain